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Old 06-15-2023, 10:39 AM   #91
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: PCs with very different reaction modifiers

Quote:
Originally Posted by David Johnston2 View Post
I prefer my formulation. It hits foes harder than friends particularly since it only hits friends after the fight's over but it does harm friends.
Why would it only hit after the fight's over? Unless you never look at your guys the whole time.

But what I meant is that to really represent Jinxed it would have to be an Aura and have Cosmic to bypass resistances.

In the case of your suggestion, it's just some weird power that the character unleashes upon anyone he sets his eye upon, without even knowing. A true "evil eye".
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Old 06-15-2023, 12:35 PM   #92
David Johnston2
 
Join Date: Dec 2007
Default Re: PCs with very different reaction modifiers

Quote:
Originally Posted by KarlKost View Post
Why would it only hit after the fight's over? Unless you never look at your guys the whole time.

But what I meant is that to really represent Jinxed it would have to be an Aura and have Cosmic to bypass resistances.
I have no interest in representing Jinxed's garbage mechanics. The disad was discarded for legitimate reasons. Rather I'm interested in a better way to represent what Jinxed was trying to represent, characters who bring bad luck on those around them. And uncontrollable doesn't mean "always on". The mechanics are "Activates when when the character is under stress and hits the people you most dislike first but after them will hit others until you make a roll to get it under control." Actually though if it's a long fight and you've already jinxed all of your foes but they haven't died despite having bad luck in a fight it will hit friends until you get it under control Usually though, fights will end before you run out of foes to curse.
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