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08-07-2016, 12:32 PM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: [Powers] Duplication Limitation (Cannot all be in the same place at the same time
Duplication has the weird quirk that your gear does not get duplicated. Not even your basic modesty clothes!
Doubling your combat actions via Duplication requires an extra investment in gear that you need to carry around when you're not using Duplication. The part where you can stand in multiple hexes I think balances the part where you can't just all stand in one hex and spam actions on one thing, so that's more OK. Unlike Altered Time Rate you aren't performing separate turns in sequence - having 10 duplicates doesn't pick a lock faster. You have to rely on a task being one where many-hands-make-light-work, rather than too-many-cooks-spoil-the-broth sorta thing. It's definitely not as good as Altered Time Rate + Extra Life. I'm even comfortable with the whole package being cheaper than ATR unmodified, because people can attack (and kill) your "ATR" levels with simple sticks and swords, which you can't do with actual ATR. It's suggested periodically that a player can take disadvantages or reduce attributes and/or advantages to make up the points for Extra Life in an emergency. Exploding a level of ATR certainly qualifies. If you can't be in the same place, you lose even the ability to combine efforts on the same task, and the ability to even be simple terrain hazards for enemies. It's handy to have your redundant backups have to be separated - it prevents single-character "party wipeouts" since they're not likely to get caught in the same problem. But you still need extra gear for each dupe.
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08-07-2016, 05:06 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Powers] Duplication Limitation (Cannot all be in the same place at the same time
I'm confused by this last statement.
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08-07-2016, 08:58 PM | #13 | |||
Join Date: Aug 2004
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Re: [Powers] Duplication Limitation (Cannot all be in the same place at the same time
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Summonable is questionable because Duplicates dont get equipment (without another expensive enhancement) while Summonable Allies do. Edit: And to keep things focused, I argue these broad strokes to show favor towards a larger than -10% limitation to Duplication for the OPs proposed limitation. Im not really trying to reprice Duplication, Extra Life, or Unkillable (or Allies for that matter).
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08-08-2016, 03:45 AM | #14 | |||
Join Date: Mar 2014
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Re: [Powers] Duplication Limitation (Cannot all be in the same place at the same time
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It is true that duplicates don't get equipment, but that is not relevant for all characters (for example many characters with dead broke). Even if you completely remove the Summonable enhancement, such an ally would cost 30 points. Add Extra Life as an Alternative Ability to that and you end up with a final cost of 30+25/5 = 35. The previous Alternative Ability reasoning shows some of the danger with a limitation greater than 10%. If you reduce the cost of the ally part by more than five points, the Extra Life part becomes the most expensive part of the advantage and further limitations on the ally does not affect the cost much. |
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