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#1 |
Join Date: Oct 2014
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How is this advantage meant to be used? If it's supposed to grant an extra attack with the PC's main weapon, how come it doesn't have the multi-strike enhancement from martial arts? As it is, it looks like it's meant to give the PC an extra punch or kick, but I'm not sure if that's what the author intended.
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#2 |
Join Date: Jun 2013
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Ambidexterity is also available, and some of the skill choices can result in a character who fights with a sword and dagger (Main-Gauche), so it's possible the intent is more for a character who uses two weapons. Technically nothing is stopping you from going with two rapiers, either (in fact, you're better off using two of the same weapon, as the Swashbuckler technically only has access to Weapon Master with a single weapon, although I suspect most GM's would allow you to take the Pair option). Of course, there are plenty of cases in cinema where the hero's weapon attack is Parried and he punches the villain in the face!
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#3 |
Join Date: Aug 2004
Location: Austin, TX
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Kromm has said that the complexity of Extra Attack (Multistrike +20%; Only with primary weapon -20%) [25] is too much for Dungeon Fantasy, but that's what the advantage is under the hood.
Alternately, my preferred solution is to point out that Extra Attack is overpriced at 25 points unless it includes Multistrike, and the rule that Extra Attacks must use a different weapon isn't necessary to balance the advantage and should be dropped.
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#4 |
Join Date: Aug 2005
Location: Portland, Oregon
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And in real life. Several fighting styles taught unarmed moves for when you got to close.
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#5 | |
Join Date: Feb 2013
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#6 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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BS doesn't say anything about ready weapons. It does, however, specifically say humans with Extra Attack can attack with both arms.
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#7 | |
Join Date: Mar 2013
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#8 |
Join Date: Aug 2004
Location: Austin, TX
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No, but I can look it up:
http://forums.sjgames.com/showpost.p...03&postcount=4 http://forums.sjgames.com/showpost.p...57&postcount=3
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