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Old 02-26-2021, 06:33 PM   #491
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Default Re: DreadStormers [IC]

Speak to Hua:

I get it, so at least one gun must be missing, are the guns in the lockers manipulated every-day? If not, then letís leave drop this for now. Maybe this could be another method to hide weapons.

And your idea about lockers A-E sounds about right.


Speaking to both:

However, itís seems we must focus on brainwashing people, thatís our priority. Any ideas to brain-wash lots of people? Why donít you two join the extra hands? It might give you the chance to work (and walk around the ship) at the time of you sleep. Daymarís supervisor supervises my job there, for example.
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Old 02-26-2021, 10:46 PM   #492
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Default Re: DreadStormers [IC]

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Originally Posted by Hide View Post
Speak to Hua:

I get it, so at least one gun must be missing, are the guns in the lockers manipulated every-day? If not, then letís leave drop this for now. Maybe this could be another method to hide weapons.

And your idea about lockers A-E sounds about right.
They inventory each locker every shift; if we can come up with a way for the rack to appear full, it might go unnoticed. Maybe we could find a pipe or something that could be mistaken for a gun?

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Originally Posted by Hide View Post
However, itís seems we must focus on brainwashing people, thatís our priority. Any ideas to brain-wash lots of people? Why donít you two join the extra hands? It might give you the chance to work (and walk around the ship) at the time of you sleep. Daymarís supervisor supervises my job there, for example.
If anything, I need more time where nobody will come looking for me. Invisibility gives me all the liberty I need to wander the ship. If anything, I think casing a officer's day schedule to identify a point in their schedule when they're relatively isolated could aid in brainwashing schemes.
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Old Yesterday, 11:47 AM   #493
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Default Re: DreadStormers [IC]

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Speaking to both:

However, itís seems we must focus on brainwashing people, thatís our priority. Any ideas to brain-wash lots of people? Why donít you two join the extra hands? It might give you the chance to work (and walk around the ship) at the time of you sleep. Daymarís supervisor supervises my job there, for example.
Daymar responds, "The problem I'm facing is how to brainwash them effectively, and what do with the ones I have until they're needed. The 'fire and forget' strategy doesn't seem to have worked - it sounds like they've all been arrested. I can only really 'control someone's mind' through suggestion when I'm close by, and then only one, maybe two, at a time. I can tweak others permanently through touch, but what's the best way to do that? I've tried altering their loyalties, but it's hard to get the critical mass where that will do something useful. The officers are likely the key, but they're also the most likely to have been trained to resist. Maybe if we could get them drunk, or drug them, then I could come in and take over..."
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Old Yesterday, 11:44 PM   #494
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Default Re: DreadStormers [IC]

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The problem I'm facing is how to brainwash them effectively (...)
If you want to build a critical mass, you need a place to have people handed to you without calling too much attention. I would say you need a “safe” hub.

This is why I suggested taking over the infirmary or having you joining the extra hands. Both places grant a certain flow of people, are relatively accessible and provide you with mobility.

Now, subduing people (officers) in the aisles would work if you had the help of your buddy and 2 other guys, I consider your numbers have to double the amount of men you want to target. Otherwise it would be hard to take a countermeasure if “plan A” fails.

And then, you can use the officers to establish "the hub".

I am nominating you, Hua, Thibi and your buddy for this plan.
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Old Today, 01:12 AM   #495
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Default Re: DreadStormers [IC]

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Now, subduing people (officers) in the aisles would work if you had the help of your buddy and 2 other guys, I consider your numbers have to double the amount of men you want to target. Otherwise it would be hard to take a countermeasure if ďplan AĒ fails.
I think if we get a good fix on a particular officer, I can daze them and that should leave them sufficiently subdued for our purposes. If they resist, well, I should be able to take them by surprise being invisible and all.

If we're going to go with "convert everyone and charge them" plan, maybe you [Daymar] could get a shiv, and instill them with personal loyalty to Daymar. If they resist, Daymar can just stab them. Maybe "Take orders from Daymar above all else" or something.
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