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Originally Posted by Axly Suregrip
ITL page 106 says a player may shift 1 hex and still disengage. So, Chicken should still be allowed to disengage as long as he did not move more than 1 hex during movement.
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That's not RAW. That was the point of that example I gave, that a figure disengaged at the time of its movement will be able to choose among the options (a)..(i), as long as not moved too far, etc. None of those options allow disengage, which is only available by option (n). Note, when I saw that's not RAW, it's a compliment, it's better than RAW. RAW in this regard is unambiguous, it's just not good.
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By the same reasoning, Defend should only be allowed if Chicken moved 1 hex or less. Not 1/2 MA. I know in the older versions of Melee this was allowed, but the new wording of these options puts Defend and Disengage on equal footing. Defend MA requirement has been discussed a lot and is still not a settled point but it makes sense to be consistent with both Defend and Disengage.
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In Hexagram #4, where the issue of option selection and defending is explicitly discussed, SJ resolves this issue IMO. He created a new option, to allow a disengaged figure to move 1 hex and defend.