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Old 06-13-2014, 09:31 AM   #1
GodBeastX
 
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Default [DF] - HIgh Mana Level

Anyone got a nice house rule for high mana? "Anyone who knows a spell can cast it" isn't very useful to the mage, but I would think High Mana would help a mage out somehow.
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Old 06-13-2014, 09:45 AM   #2
Nereidalbel
 
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Default Re: [DF] - HIgh Mana Level

Doesn't High Mana already include recovering the FP/ER spent on spells at an increased rate already?
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Old 06-13-2014, 10:52 AM   #3
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Default Re: [DF] - HIgh Mana Level

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Originally Posted by Nereidalbel View Post
Doesn't High Mana already include recovering the FP/ER spent on spells at an increased rate already?
As far as I know, the only RAW effect beyond allowing non-mages to cast spells is that powerstones recharge twice as fast.

That said, my house rule is that mages (but not non-mages) get to move one step up on the chart for the purpose of casting time, rituals, and energy cost.
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Old 06-13-2014, 10:55 AM   #4
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Default Re: [DF] - HIgh Mana Level

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Originally Posted by Diomedes View Post
As far as I know, the only RAW effect beyond allowing non-mages to cast spells is that powerstones recharge twice as fast.

That said, my house rule is that mages (but not non-mages) get to move one step up on the chart for the purpose of casting time, rituals, and energy cost.
Ah, I was thinking of Very High Mana. Wonderful place to be, as long as you don't mind every failure being critical...
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Old 06-13-2014, 11:00 AM   #5
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Default Re: [DF] - HIgh Mana Level

Quote:
Originally Posted by Diomedes View Post
As far as I know, the only RAW effect beyond allowing non-mages to cast spells is that powerstones recharge twice as fast.

That said, my house rule is that mages (but not non-mages) get to move one step up on the chart for the purpose of casting time, rituals, and energy cost.
I like this.
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Old 06-13-2014, 11:04 AM   #6
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Default Re: [DF] - HIgh Mana Level

I kind of like but never used the incremental mana levels suggested in Thaumatology.
I have used rules where mana level modified how fast you recovered energy and that never created any problems.
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Old 06-13-2014, 11:20 AM   #7
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Default Re: [DF] - HIgh Mana Level

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I kind of like but never used the incremental mana levels suggested in Thaumatology.
I have used rules where mana level modified how fast you recovered energy and that never created any problems.
What page?
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Old 06-13-2014, 11:22 AM   #8
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Default Re: [DF] - HIgh Mana Level

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What page?
Nevermind, found it. I guess +N to skill would end up reducing costs on spells and time automatically.
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Old 06-13-2014, 11:26 AM   #9
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Default Re: [DF] - HIgh Mana Level

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Nevermind, found it. I guess +N to skill would end up reducing costs on spells and time automatically.
Yep. Also make it easier to enchant items since your apprentices have better effective skill and your bonus can offset the penalty for using them.
Not a huge bonus really but one mages would still notice and better then the current way I feel.
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Old 06-13-2014, 03:18 PM   #10
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Default Re: [DF] - HIgh Mana Level

My house rule is that High Mana levels give everyone +1 level of Magery. So non-mages get Magery 1, allowing them to "cast spells if they know it", while other mages who already have Magery n wind up with Magery n+1. In most cases, this merely translates into a +1 to a mage's spell skill, but for some spells it lets you cast more powerful versions (e.g., do more damage with missile spells).

Very High Mana gives +2 levels of Magery (in addition to the other effects),

Mike
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