09-17-2009, 03:28 PM | #41 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Cinematic House-Rules - Post them if you got 'em!
I have an alternative "cinematics" system I developed, using "action" cards, but never really tested, here.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
09-17-2009, 03:32 PM | #42 |
Join Date: Apr 2005
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Re: Cinematic House-Rules - Post them if you got 'em!
It's not for everyone, but it is supposed to accentuate the idea of each team member having a unique role on a team.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
09-17-2009, 03:36 PM | #43 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
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09-17-2009, 03:38 PM | #44 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
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09-17-2009, 04:41 PM | #45 | |
Join Date: Aug 2005
Location: Denmark
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Re: Cinematic House-Rules - Post them if you got 'em!
Quote:
If the plane crashes, the pilot dies. If they lose the radio, the radioman dies. If they don't need to speak to the locals anymore the translator dies... and so on. For more gaming reasons, see GURPS:DF... Kromm has a few notes on why it is sometimes a good thing. |
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09-17-2009, 04:52 PM | #46 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
Good point, Maz. I guess i'm just used to the omniman way of playing :-).
For instance, I don't necessarily picture a medically inclined character to say "I'm a doctor, not a (insert other profession here". |
11-20-2009, 08:59 PM | #47 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
High Manual Dexterity now adds a bonus to all Fast-Draw (Ammo) rolls when dealing with all internally loaded firearms, such as revolvers, shotguns and bolt-action rifles.
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11-20-2009, 09:21 PM | #48 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Cinematic House-Rules - Post them if you got 'em!
That's a good reminder, though given the description of HMD, I'm pretty sure it's RAW.
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11-20-2009, 09:28 PM | #49 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
Going back to read the Advantage now, I noticed:
Quote:
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11-22-2009, 02:05 AM | #50 |
Join Date: Nov 2009
Location: Germany
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Re: Cinematic House-Rules - Post them if you got 'em!
I allow my players to see what the opposition is up to in this round of combat, if they have higher initiative then they do. This only applies to people they can see and then only one or two guys for that round. Evaluating the enemies entire strategy and communicating this to teammates would be a full-round-action.Also, players who have critical successes go over and beyond what they tried to archive and may specify some additional details free of charge. Eg: A hacker who tried to break into an user account may find the root-password or discover a real ingenious "untraceable" way to break in, as she chooses. Also, in a clash rules vs reality, reality wins. If a player insists that the P99 has only 15+1 shoots and can show me that it has never been different on the manufacturers website, then 15 shoots he gets. The opposition uses the old model, however. This part is especially handy in a game full of nerds (like my group) whose immersion would otherwise be ruined.As a last measure I also allow a hand-of-god-invocation like in Shadowrun:
When there is no other way to save a character and his demise was not 100% positively garanteed (jumping in a pool of hot lava), I would take the player out of the room and make her an one-time-offer: The character lives, but gets 15pts disadvantages fitting the near-fatal-experience, looses all unspent cp and is incapacitated (to recover on a warm, safe place). How do you guys handle real-bad-luck-can't-fudge-the-dice-any-further-character deaths? |
Tags |
cinematic, house rules, houserules, unrealistic |
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