11-16-2006, 09:32 AM | #11 |
Join Date: Dec 2005
Location: Albuquerque, NM
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Re: [Super Munchkin] Slackerman
Yeah, I checked it right after Super Munchkin came out, but to my knowledge, I don't remember seeing the rules there yet. Since I've read it a couple of times, it's hard to remember to go read it again for "new" stuff....especially when it comes out a while after the game does (of course, I understand that issues will not arise until a lot of people have played the game for awhile).
Le sigh...the eternal struggle to stay informed and not appear as an idiot...and time. |
06-08-2007, 02:21 AM | #12 |
Join Date: Nov 2006
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Re: [Super Munchkin] Slackerman
*reactivating this thread*
The slackerman cards says that my turn immediately ends, when rolling a 1-3. Can I "influence" my roll with a loaded die or the "cosmic control" or any other way? |
06-08-2007, 06:00 AM | #13 |
Join Date: Sep 2006
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Re: [Super Munchkin] Slackerman
I'm not sure about the Cosmic Control, as I don't have the card in front of me, but I would say "yes" for the Loaded Die, as this card may influence any one of your rolls, no matter if it is for Running Away, checking if the Smart Bomb blows up or see if your redshirt hireling sacrifices himself.
Last edited by Astartus; 06-08-2007 at 08:56 AM. |
06-08-2007, 06:53 AM | #14 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: [Super Munchkin] Slackerman
Most definatly. Loaded Die affects ANY roll, even rolling for who goes first ;)
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XBL Gamertag: Gawain X |
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