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Old 07-04-2013, 03:57 PM   #1
Myckou
 
Join Date: Apr 2009
Default Reflection with Counterattack

Howdy all, I'm trying to stat up a Super whose concept is redirecting kinetic energy, the main power would be parrying an attack then supercharging his followup attack with the damage he mitigated.

Reflection seems ideal for this however what I'm imaging differs in two ways:
1. It's not instantaneous reflection, a parry must succeed then on the following turn if his attack hits that's when the Reflection damage comes into play.
2. It's limited in range. While he could parry a bullet fired at him he couldn't send the attack back at the shooter unless he was in melee range.

I feel it wouldn't be the full 100% Reflection though there are some benefits, namely he could parry a bullet then punch someone next to him with the force of the shot, though that's not precisely counterattacking it is in theme for the character. Any thoughts would be appreciated.

Or is there a completely different way to model this without Reflection?
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Old 07-04-2013, 04:08 PM   #2
gilbertocarlos
 
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Default Re: Reflection with Counterattack

DR(Reflection, only on X or less, accessibility(only up to X yards))
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Old 07-04-2013, 04:23 PM   #3
Refplace
 
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Default Re: Reflection with Counterattack

Control (Space) enough to change direction by 180 degrees.
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Old 07-04-2013, 05:59 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Reflection with Counterattack

Quote:
Originally Posted by Myckou View Post
Howdy all, I'm trying to stat up a Super whose concept is redirecting kinetic energy, the main power would be parrying an attack then supercharging his followup attack with the damage he mitigated.

Reflection seems ideal for this
It isn't. That would be some kind of Absorption.
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Old 07-04-2013, 06:01 PM   #5
Myckou
 
Join Date: Apr 2009
Default Re: Reflection with Counterattack

Quote:
Originally Posted by gilbertocarlos View Post
DR(Reflection, only on X or less, accessibility(only up to X yards))
For the parry aspect of the ability I have Requires Active Defense on the DR but how would you price the Accessibility of Close Range? And would it not be an Accessibility on the Reflection, not the entirety of Damage Reduction?

The pricing is what I'm having real trouble with, how much should it adjust Reflection's cost if the reflected attack is only Melee C range.
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Old 07-04-2013, 08:25 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Reflection with Counterattack

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Originally Posted by David Johnston2 View Post
It isn't. That would be some kind of Absorption.
Absorption (Can only charge innate attack) with Requires Active Defense (Parry).
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Old 07-04-2013, 08:30 PM   #7
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Reflection with Counterattack

Quote:
Originally Posted by Myckou View Post
For the parry aspect of the ability I have Requires Active Defense on the DR but how would you price the Accessibility of Close Range? And would it not be an Accessibility on the Reflection, not the entirety of Damage Reduction?

The pricing is what I'm having real trouble with, how much should it adjust Reflection's cost if the reflected attack is only Melee C range.
It's still absorption that requires active defense and only powers a reach C innate attack.
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Old 07-04-2013, 11:01 PM   #8
the_matrix_walker
 
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Default Re: Reflection with Counterattack

I agree with David and Nereidalbel.

If however the return on the points isn't to your liking, you could build it in an alternate way.

You could take a ST Based Melee Innate Attack with the limitations (Can't exceed Last parried Attack) and (Accessibility: Only after a parry, ??%) You would then get your normal Thrust or Swing, plus whatever your attacker last turn would have done for damage when they connected (as long as your Innate Attack dice exceeded that).
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