Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-26-2016, 06:51 PM   #11
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS Magic Poison Spells

Poking through GURPS Magic: Plant Spells (the green kingdom always like doing horrible things to us meatsacks) there's actually not much in there in the way of poison-y things.

Bloodsucking Branches (p11) is fun so I'm mentioning it, but it's about taking things OUT of peoples bodies, not putting dangerous things in.

Green Death (p14) isn't poison per ce (plants grow in your body until you suffocate and leaves burst out of you) but it's mechanically treated as a poison. You could steal the mechanics and just describe it as an actual poison instead. They choke from partial paralysis, throat swelling, or lungs filling with fluid, not throat/lungs filling with leaves.

Toxic Plant (p19) turns a random plant into a toxic-gas-spewing animated attack-plant. It's kinda indirect, but there's that.

Pollen Cloud is on the list with Stench - not exactly subtle, but hey.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
 

Tags
magic, poisons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.