11-28-2014, 09:35 AM | #21 |
Join Date: Sep 2007
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Re: Speed of Thought
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11-28-2014, 10:23 AM | #22 |
Join Date: Jan 2008
Location: The Wasteland
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Re: Speed of Thought
PLEEASE, put the forty words
of the Raise Dead chant here. I'm too curious.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
11-28-2014, 12:34 PM | #23 | |
Join Date: Nov 2011
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Re: Speed of Thought
It really isn't. In spite of how people try to use it like that 200 hours=1 point isn't a foundational principle of GURPS design.
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I think you're fundamentally confused about how information works. Every additional phoneme is either increasing the conveyed information or adding redundancy. We don't measure information content by things like using a 500 word fireball spell and 500 word lightning spell as some sort of incredibly stupid morse code. |
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11-28-2014, 02:59 PM | #24 |
Join Date: Dec 2007
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Re: Speed of Thought
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11-28-2014, 03:01 PM | #25 | |
Join Date: Sep 2007
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Re: Speed of Thought
Quote:
The second point is irrelevant to information content. The amount of time you spent studying a language or learning a CLI has nothing to do with the time to write a program or type a command. But you could make a magic system where study time is important. Usually you'll see this idea framed as meditation, but it could be the time wizards spend studying in their towers as well. (See GURPS Thaumatology, "Meditation, Holiness, or Study" for one take.) For the wizards, you could even require that it be the study of a new subject, rather than review, which is to say adding CP to some skill. Allow the wizards to double-dip on the time as both study time and the means for energy regeneration, and you'd probably wind up with wizards that are loathe to leave their towers and study to go haring about instead, burning their hoarded energy rather than saving it -- but perhaps tempted by the acquisition of new objects of study and texts. Quite a classic feel there. |
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11-28-2014, 04:01 PM | #26 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Speed of Thought
Quote:
Certainly not for magic that could have come forth fully known by dint of sudden enlightenment or spirit blessing, etc. Fundamentally, points are gaming utility and character balancing constructs.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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11-28-2014, 05:55 PM | #27 |
Join Date: Mar 2013
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Re: Speed of Thought
Great books! I'm so sorry that he stopped writing. I even liked his one SF book where one of the characters believed that the universe was being run as a simulation somewhere. He even had calculated the resolution of the stimulation.
Somebody had created a magic system based on programming languages, well probably many people did this, but the one I knew posted on rec.games.frp a lot back in the day.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
11-28-2014, 06:01 PM | #28 | |
Join Date: Nov 2011
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Re: Speed of Thought
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I'd certainly be interested in such a thing if anyone happens to have a link. |
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11-28-2014, 10:56 PM | #29 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Speed of Thought
Quote:
By all the high powers of Fire, Air and Star’s light, do I compel the Spirits of the Ever Dark to yield to me this one's soul, that I may reunite him with life, so mote it be. Rise now!
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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11-28-2014, 11:46 PM | #30 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Speed of Thought
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Tags |
magic, magic system, memorization, speed-reading, words per minute |
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