01-17-2020, 07:38 PM | #1 |
Join Date: Nov 2004
Location: Niagara, Canada
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[SS] Mad Scientist's Space-RV
I've got a rough design sketched out for a PCmobile (for this setting), which uses and abuses a variety of options; can anyone see anything I'm forgetting, or other improvements to be made?
* GURPS Spaceships version of the bolaship "Spindizzy": * Design specs: Budget $50M. Carry 1 mad scientist and 1-5 assistants (species SM-1) anywhere on Earth, the Solar System, or nearby stars, to wherever the latest scientific investigation is to be done. Reasonably self-sufficient in terms of power, life-support, fuel, etc. Carry science-investigation gear. In lawless/corrupt areas, sufficient defenses to stay in one piece long enough to run away, sufficient weapons to deter bullies. - SM+6. Streamlined. TL 5+2^. - Design Features: - Emergency Ejection: $500k - 2x Telescoping Robot Arms, 19', ST 83: $560k - Winged: $500k - Advanced Interface (+1 Piloting): $50k - Psi Shielding (+2 to resist Mind Disruptor): $1M - Design Switches: - Electro-Mechanical Computers - Slower Industrial Systems - Pre-Radio (partial) - Pyramid 3-34 armor volume tweak - Anachronistic tech pricing (Pyramid 3-34 p32) - 20 systems: * 1-3: 3x TL2^ Armor, Orichalcum, Hardened: 4 dDR per facing, anachronistic price (*.2): $900k*.2=$180k * 4-5: TL^ Reconfigurable System: $60k - 2x Cargo Hold: 10 tons cargo - 2x Fuel Tank: 10 tons fuel ($30k) - Consumables (up to 4.3 tons, up to $69k): (Food, 500 man-days (83.3 days for 6): $1k, 1 ton) (Water, 910 litres/240 gallons, 1 ton, $20) (Parts for Factory, 0.5 ton, $69k) (Missiles, 16cm, 5 (accel 6G, delta-v 6 mps): 0.5 tons, $500k) (Sensor Drones, 16cm (Array -2 (can map SM+3 features at 250 miles), accel 6G, delta-v 6 mps, 15y), 5: 0.5 tons, $500k) (Sensor Probes, 16cm (Array -2, no propulsion, 15y), 15: 0.5 tons, $500k) (?: 0.6 tons) - Personal-scale equipment - "Alpha Flyer": SM+3 craft, 3 tons, $268k - Built-In low-SM Gear (total 2.7 tons): - SM+2 Nuclear Damper, radius 7.5 miles, $50k, 0.05 tons - SM+2 Power Plant, Astral Furnace: 90 days, $2k, 0.05 tons, 150 kW - SM+4 backup unpowered Astral Sail: 0.01G for SM+6 ship, $20k, 0.5 tons - SM+5 Light Force Screen, vs Energy only, Two-way blocking, dDR 20, anachronistic pricing (*16): 16*$50k=800k, 1.5 tons - SM+4 major battery: missile launcher, 16cm, range L, 5 shots, RoF 1/20sec, sAcc -1, dDmg 6d*40*mps, $100k, 0.5 tons - TL12^ FTL radio, Tiny: 200-AU range (5.7 AU/sec), anachronistic pricing, $10k*32=$320k, 0.05 lbs - (3e Vehicles) early-TL7 FTL radar, air-search, range 10 light-second (scan 49): 0.1 tons, 4 cf, $200k, 5 kW - TL11^ Large Gravscanner (grav-tech or objects of at least 1M tons, +12 to detection), anachronistic pricing: $50k*16=$800k, 0.05 tons - Memex, microfilm libraries: $1M * 6: 1x Control Room: Complexity 0, Comm/sensor 3, 4 SM-1 control stations: $200k * 7: 1x Multipurpose Comm/Sensor Array: level 5, $2M * 8: 1x Engine Room: 1 workspace, $30k * 9: 1x Habitats: 2 SM-1 cabins (2-4 SM-1 crew): $100k * 10: - 0.5x Habitats: 1 SM-1 cabins (1-2 SM-1 crew): $50k - 0.5x TL8 Factory: Fabricator, Optimized (for this craft's parts, P64p32): for optimized parts, $5k/day ($208/hr), for other parts $1250/day ($52/hr) and require 10% more parts; anachronistic pricing (*2) $5M * 11: 1x Habitat: 1 Sickbay, $100k * 12: 1x Habitat: Science! Lab: $30,050,000 * 13: 1x Open Space (gardens, provides food): 0.2 areas (0.01 acres, 0.004 hectares, 435 sf, 40 m^2), $20k * 14: 3 SM+5 systems: - 2x SM+4 Mining (rock to ores): 0.3 tons/day (16.6 days for 5 tons), $60k - 1x SM+5 Chemical Refinery (ores to nebulonic fuel): 0.5 tons/day (10 days for 5 tons), $30k * 15: Fuel Tank, 5 tons fuel: $30k * Nebulonic Fuel, 5 tons (+1 year for 1 Astral Furnace, or +180 days for both): $20k * 16-17: TL5+2^ Power Plant: Astral Furnace (internal fuel: 90 days): produces 2 PP (10 MW), $400k * 18: 1x TL5+2^ Weapon, Major Battery, Lightning Cannon, hidden turret: req 1 PP, 30 MJ, RoF 1/20 sec, dDmg 6d burn sur(2), sAcc -3, 1/2D/Max Range 300/1000 miles, Rcl 1, $900k - Lightning Cannon narrow beam [refluffed Gravitic Focus]: range 700/2000 miles, dDmg 3d * 19: TL^ Cloaking Device: req 1 PP, $3M * 20: TL^ Stardrive Engine, Warp: FTL-1, req 1 PP: 2*$1M=$2M - Stardrive (reactionless): TL5+2^ Powered Astral Sail: 0.3G, req 1 PP, 2*$300k=$600k * Stats: - TL: 5+2^ - dST/HP 30. - HT: 14 - Air Performance: 1,369 mph, 3 y/s^2. Hnd/SR 2/3. (Time to reach orbit: 48m21s) - STL Move: 0.3G/c, Hnd/SR -2/2 (Earth to moon: 6h18m. To travel 1.5 AU: 6d8h3m. To travel 75 AU to warp limit: 44d19h. To accelerate to 0.1c: 237d) - FTL Move: FTL-1 - SM: +6 - LWt: 100 tons - dDR: 4 - Occupancy: 6ASV (SM-1) - Load: 10.4 tons - Cost: $50M * SM+3 "Alpha Flyer", max-speed one-person shuttle . Hull: LMass 3 tons, length 20 feet, dST/HP 10, Hnd/SR 0/4. Streamlined. - Winged: $15k - Gravitic Compensator: $3k * 20 systems: - 1x Armor, Orichalcum, anachronistic pricing (.2): 0.2*$5k=$1k, dDR 1.2 spread over surface = dDR 0.4 = DR 4 - 1x Control Room: C-2 electromechanical computer, comm/sensor -1, 1 control station, $6k - 9x TL5+2^ Compact Power Plants, Astral Furnace (includes 90 days fuel): volatile, produce 18 PPs, 9*1.5*$6k=81k - 9x TL^ Super Stardrive Engine, Warp: FTL-18, req 18 PPs, 2*9*$6k=$108k - Stardrive (reactionless): TL5+2^ Powered Astral Sail: 9*0.3G=2.7G, req 9 PP, 2*9*$3k=$54k . Total: $268,000 . FTL Speed: 18 parsecs/day, range 90 days or 1,620 parsecs/5,283 light-years, or Sol to Alpha Centauri in 1h46min . STL Speed: 2.7G/c (max delta-v ~95 km/s or ~59 mps per hour, 2,286 km/s or 1.4k mps per day) (to reach 75 AU, constant accel: 15d1h41m, reaching 0.0574c) . Air Speed: 4,100 mph, mach 5.3. (To Earth orbit: 4m34s) I'm aware that Open Spaces aren't supposed to go down to this size, but based on the proposals from this study on space habitation, it seems plausible enough to grow enough food to be useful. (Potatoes take around 100 days per crop, 2000 plants per acre = 20 plants in this garden, harvesting 1 plant/5 dayss, yield 30,000 lb/acre/100 days = 3 lb/day in this garden. Each acre can feed 5168 people = 51.68 people fed by this garden. So if one-ninth of the garden is dedicated to potatoes for calories, the rest can go to other veggies for vitamins; eg, carrots, lettuce, peas, tomatoes. And there's extra foodstuffs carried as cargo: canned meats, salt, spices, etc.) I'm probably going to fold some of the explicitly-priced-out electronics in the small-SM gear into the general comm-array, which should save enough in the budget to pay for a proper load of consumables, spare parts, and the like.
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
01-18-2020, 12:34 PM | #2 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [SS] Mad Scientist's Space-RV
If it helps, here are some examples of space farming for GURPS that I noodled with a while back
http://forums.sjgames.com/showpost.p...&postcount=182
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
01-18-2020, 07:57 PM | #3 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: [SS] Mad Scientist's Space-RV
Quote:
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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