03-28-2019, 03:44 PM | #21 | |
Join Date: Nov 2010
Location: Arizona
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Re: Programmed Adventure Editor
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To see what DG apparently doesn't have an issue with (or at least, has chosen not to request be withdrawn), click on the SPI folder (scroll down past the screen shots), not the DG folder. (Just FYI -- there is nothing wrong with doing an ADC module for a game on their list (or ANY game, for that matter) for your own use, but technically you're not supposed to share it except with people who already own the hard-copy game.) |
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03-28-2019, 04:06 PM | #22 |
Join Date: May 2007
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Re: Programmed Adventure Editor
JLV, while that's a very neat site, I believe ShadeKeep - plus myself and others - want is to see those games commercially available again. Many of us are aware of the options, legal and illegal, to acquire digital copies of the old games. But when considering the actual manufacture and sale of them, the legalities are very simple: have the permission (or direct involvement) of the copyright holder. I wouldn't invest my money in a project where I wasn't 100% sure of the rights, and I know neither would SJ Games.
So, while I almost certainly will print out copies of the Dwarfstar catalog and modify them to fit in spare Pocket Boxes, I'd prefer to see them in stores. |
03-28-2019, 04:23 PM | #23 | |
Join Date: Nov 2010
Location: Arizona
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Re: Programmed Adventure Editor
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(Actually, you know what I'd really like to see? I'd like to see Steve Jackson work a deal with the Dwarfstar folks to re-publish their games in a whole new series of pocket box games! "Pocket Box game for the Twenties!!!" That would be total awesomeness! Almost certainly won't happen (I think SJG has plenty of other projects on the fire for the foreseeable future), but wouldn't that be the greatest thing since canned beer? ;-) ) |
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03-28-2019, 04:49 PM | #24 | |
Join Date: May 2007
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Re: Programmed Adventure Editor
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03-28-2019, 08:37 PM | #25 | |
Join Date: Nov 2010
Location: Arizona
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Re: Programmed Adventure Editor
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However, I think we've hijacked this thread long enough, now! ;-) Back to Shadekeep's truly amazing programmed adventure editor!! |
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03-29-2019, 06:41 AM | #26 |
Join Date: Aug 2018
Location: Aerlith
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Re: Programmed Adventure Editor
Thanks for the comments and info regarding the old titles! I do shy away from the rights-ambiguous stuff. I actually did rights recovery for some old videogames a while back and got two classic titles re-released on GOG.com. If I get similarly motivated here there are some SPI games I'd love to track down.
I certainly think that the Dwarfstar games could be brought back in Pocket Box format. It seems like Reaper is the obvious initial point of contact for following that thread. For the SPI stuff I might do like I did with the videogames and try to contact the original designer first. Anyway, thanks again! |
03-29-2019, 06:54 AM | #27 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Programmed Adventure Editor
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In unrelated news, I enjoy chats with the Reaper team.
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Battlegrip.com, my blog about toys. |
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03-29-2019, 07:21 AM | #28 |
Join Date: Aug 2018
Location: Aerlith
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Re: Programmed Adventure Editor
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03-29-2019, 01:37 PM | #29 | |
Join Date: Nov 2010
Location: Arizona
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Re: Programmed Adventure Editor
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OMG! ;-) |
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04-01-2019, 07:30 AM | #30 |
Join Date: Aug 2018
Location: Aerlith
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Re: Programmed Adventure Editor
Thanks, and yah, one doesn't really know until one goes digging. Jim Dunnigan designed one of the titles on my shortlist of ones I'm after, "Demons". John H. Butterfield designed my favourite SPI title, "Voyage of the B.S.M. Pandora", which truly deserves to be back in print. It is packed with great concepts and play mechanics. Other titles I'd like to get reprinted are The Creature That Ate Sheboygan and DeathMaze (both by Greg Costikyan), and Citadel of Blood (by Eric Lee Smith). Many of these appeared in SPI's short-lived but excellent magazine Ares.
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