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Old 06-08-2009, 06:44 AM   #161
Toltrin
 
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Default Re: The Unoffial 2056 Vehicle Guide

Mosquito, designed by Toltrin
For those tight wallets looking to enter into that division 5 arena, the Mosquito is right for you!
Subcompact, Standard Chassis, Small Power Plant, Light Suspension, Heavy-Duty Front & Rear Tires, Driver, front: RL, Armor F12, R10, L10, B10, T1, U1, Accel. 5, HC 2, 2280 lbs, $ 3404
Here is the image of it in action!

Last edited by Toltrin; 06-08-2009 at 07:37 AM.
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Old 06-08-2009, 09:25 AM   #162
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Default Re: The Unoffial 2056 Vehicle Guide

The Hopping Lemming!

Hopping Lemming, designed by Toltrin
Launched from a high place, this little surprise can dominate a battle field with it's forward firing machine guns!
Subcompact, Standard Chassis, 100 cid Gas Engine (Tubular Headers), Economy Tank with 5 gallons, Off-road Suspension, Parachute (one time use) and rear fan for a glide slope of 75' forward for every 15' downwards, Heavy-Duty Fireproof Steelbelted Off-road Front Tires, Puncture-Resistant Fireproof Steelbelted Rear Tires, Driver (Impact Armor), front: 2 MG, Fireproof Armor F3, R2, L2, B0, T0, U0, Accel. 10, HC 3, 2138 lbs, $ 11884

Last edited by Toltrin; 06-08-2009 at 09:34 AM.
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Old 06-09-2009, 08:00 AM   #163
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Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by 43Supporter View Post
Strategy question: Did you play stand-up fights, or checkpoint events?
Awarding points for jumps at Hammer Downs was the closest we came to a checkpoint event.
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Old 06-10-2009, 01:21 AM   #164
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Originally Posted by chaoticsyst3m View Post
Awarding points for jumps at Hammer Downs was the closest we came to a checkpoint event.
OK -- I wanted to know how you played. My events were also always
straight-up last-man-standing events. To that end, there was usually room
to run away from a ramcar -- or worse, to deploy DWs in front of it, and
really ruin his day. (I saw one ramcar which lost all four tires to a "Checker-
board of Doom" DW field, and rammed an arena obstacle at full speed; the
ruling was the ramcar -- and driver -- had Become One With The Obstacle.)

A checkpoint event makes ramcars scarier, as there's always places where
cars have to converge -- usually at speed. But I consider checkpoint events
Racing, and would run one under Racing Rules.
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Old 06-10-2009, 04:41 AM   #165
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Quote:
Originally Posted by 43Supporter View Post
OK -- I wanted to know how you played. My events were also always
straight-up last-man-standing events. To that end, there was usually room
to run away from a ramcar -- or worse, to deploy DWs in front of it, and
really ruin his day. (I saw one ramcar which lost all four tires to a "Checker-
board of Doom" DW field, and rammed an arena obstacle at full speed; the
ruling was the ramcar -- and driver -- had Become One With The Obstacle.)

A checkpoint event makes ramcars scarier, as there's always places where
cars have to converge -- usually at speed. But I consider checkpoint events
Racing, and would run one under Racing Rules.
Of course, checkpoint events ususally devolve into last-car-standing events ... as the checkpoints become choked with dropped weapons.
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Old 06-11-2009, 12:51 AM   #166
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Quote:
Originally Posted by Hemlock View Post
Of course, checkpoint events ususally devolve into last-car-standing events ... as the checkpoints become choked with dropped weapons.
That's why I said "Racing Rules" -- under my Racing Rules, all dropped weapons
*as well as all weapons with dropped-weapon characteristics* are *BANNED*.

That means no mines, no spikes, not even smoke or paint; and if you think you
can slip a Mine Flinger or Grenade with Impact Fuse by, guess again.

I had to impose this after one too many (read: One) "race" which ended the
moment the first car crossed the start/finish line -- said first car being in
essence a _VG1_ Bodyguard with racing gear on it. Not Fun.
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Old 06-11-2009, 09:22 AM   #167
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Default Re: The Unoffial 2056 Vehicle Guide

We've played Hammer Downs where your weapons are locked until you make a jump which makes it a race event until everyone jumps and then a last man standing.

Another way to play a checkpoint event is to impose a "no-drop" zone around the checkpoints. Make it large enough and you allow for vehicles to access the checkpoint but still allow for dropped weapons in the event.
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Old 06-11-2009, 12:36 PM   #168
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Quote:
Originally Posted by Toltrin View Post
The Hopping Lemming!
Dear Gods! Insane design but fun!;-D
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Old 06-12-2009, 12:27 AM   #169
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Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by kjamma4 View Post
We've played Hammer Downs where your weapons are locked until you make a jump which makes it a race event until everyone jumps and then a last man standing.
Doesn't work -- if weapons are released as soon as the jump is completed,
the first guy over a given jump will reduce the landing area to a no-go zone;
not to mention there's nothing stopping him from making more than one jump
(and he only has to inundate *one* ramp to render the jump useless).

Quote:
Originally Posted by kjamma4 View Post
Another way to play a checkpoint event is to impose a "no-drop" zone around the checkpoints. Make it large enough and you allow for vehicles to access the checkpoint but still allow for dropped weapons in the event.
Tried that -- by the time the "no-drop zones" were big enough to preclude
blocking the ramps, so little of the arena floor was usable by DWs, it became
simpler to just ban the things outright.

(Put it this way: Lux; 1 SD ea B, and L or R; ext. mag.s on both to 1/3-space
limit; ramplate.)
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Old 06-12-2009, 02:02 AM   #170
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I have one more! It fits under the cost of a division 25. You see 'ol Uncle Fred had too much mini missile launchers sitting around from when the Boy Scouts of the New America wanted to fit them on their go carts. So he figured - why not cram as many as he could into a Luxury car and give it good acceleration? It also has excellent handling and both the gunner and the driver have targeting computers to give each mini missile launcher a 7+. Only problem is - you probably want to have a few dice ready to roll. As I said crazy 'ol Uncle Fred thinks these weapons are more powerful than he thinks they are...
Here it is! The Needler...
The Needler, designed by Toltrin
Luxury, Heavy Chassis, Sport Power Plant, Heavy Suspension, Puncture-Resistant Front & Rear Tires, Driver (Body Armor, Targeting Computer), Gunner (Targeting Computer), One-space Turret, front: 5 MML, back: ESS, turret: MML, 5x Weapon Link (MML link - all at once.), Fireproof Armor F20, R16, L16, B16, T14, U10, Accel. 10, HC 3, 5347 lbs, $ 22785

Last edited by Toltrin; 06-12-2009 at 02:12 AM.
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