09-07-2013, 04:39 PM | #31 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: is there a way to make a power mimic
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09-07-2013, 05:18 PM | #32 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: is there a way to make a power mimic
Extended Duration (Game/campaign) instead of Extended Duration (Permanent), wouldn't make much of a difference in pricing.
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09-07-2013, 05:30 PM | #33 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: is there a way to make a power mimic
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I do feel that, in a single player campaign, Power Thieves are much more fair. |
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09-07-2013, 07:21 PM | #34 | |
Join Date: Nov 2012
Location: Australia WA
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Re: is there a way to make a power mimic
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Well yes. In a single player game, there are no other players to overshadow or take useful powers from. It's much easier to keep in control, since the GM hands you every possible power you can get and when. |
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09-08-2013, 08:00 AM | #35 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: is there a way to make a power mimic
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Though I think we are getting a bit confused on what we are debating. At best Mega Man seems to be able to store X slots for Weapons/Helper Items (see The Wily Wars) and would have to clear those out for new information. If anyone has read the Archie comics (or the various manga) let me know how they handle it. The Ruby Spears cartoon only let him keep stuff until the end of the episode... and since I didn't see all episodes, perhaps not even that long? My main point was that outside of Ruby Spears, he seems more of a mimic than a thief: he can get "upgrades" from home freely (well, in game it might cost Bolts/Screws/etc.) but as all the targets he can mimic are hostile to him, he has to defeat them simply because it prevents resistance (and the games probably couldn't handle the complexity of him sneaking up on a foe to copy XD). Again, given that Mega Man is a crazy long running series with over 11 games in the "core" run (Mega Man through Mega Man 10 plus Mega Man & Bass), treating a single game as a campaign doesn't seem right. Again, at most it would be the end of the adventure and Mega Man games are mostly short affairs a competent player can beat in under 3 hours... at least for the classic series (X, Hub, etc. are all different matters).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-08-2013, 08:47 AM | #36 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: is there a way to make a power mimic
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Personally I'd classify them as individual campaigns which are linked to each other, when one book/game finishes you wait until the next book/game is published before you read/play it, when one multi-session campaign ends you wait until you're ready to run the next multi-session campaign. |
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09-08-2013, 01:38 PM | #37 |
Join Date: Jun 2010
Location: Dreamland
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Re: is there a way to make a power mimic
I don't actually have a good grasp of what the differences between campaign, session, and adventure are. Is a session however long everyone sits down and plays for one unit of time before stopping? What are campaigns and adventures compared to that?
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09-08-2013, 01:50 PM | #38 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: is there a way to make a power mimic
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An adventure is single theme action which may or may not take multiple sessions to complete. A campaign is a story arc which may involve multiple adventures. |
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09-08-2013, 02:00 PM | #39 | |
Join Date: Jun 2010
Location: Dreamland
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Re: is there a way to make a power mimic
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A note on Megaman, Zelda on the snes also takes only 6 hours to beat, and many early final fantasies only 10 (referencing only for their times). I don't think that means that is how short the game is from the character's point of views. Megaman might be a full campaign per game. |
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09-08-2013, 02:14 PM | #40 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: is there a way to make a power mimic
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Tags |
neutralize, power theft |
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