Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-06-2013, 04:14 AM   #1
foxanik
 
Join Date: Oct 2012
Default Damage from magic lightning scaling

Hello!

Let's just go straight to the topic:
I'm using GURPS Magic and there I have Lightning spell which at cost paragraph states: "Any amount up to your Magery level per second, for three seconds. The bolt does 1d-1 burning damage per energy point."

Now I have Magery 6, so I can (assuming I have so many FP) cast a Lightning spell which will do damage equal to 18d-18?

Is it possible to count it in the other way?
I mean -18 sounds just strange to me.
Is it possible to change it like in the "Optional Rule: Modifying Dice + Adds"?

Is it something like "Every 4 changes to 1 dice and every 7 changes to 2 dices"?

And would it mean that 18d-18 would change into 13d? (18 is 7+7+4 which changes to 2d+2d+1d).

Is it OK to count it like that?
foxanik is offline   Reply With Quote
Old 08-06-2013, 04:28 AM   #2
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by foxanik View Post
Hello!
Hey.

Quote:
Originally Posted by foxanik View Post
Let's just go straight to the topic:
Let's.

Quote:
Originally Posted by foxanik View Post
I'm using GURPS Magic and there I have Lightning spell which at cost paragraph states: "Any amount up to your Magery level per second, for three seconds. The bolt does 1d-1 burning damage per energy point."

Now I have Magery 6, so I can (assuming I have so many FP) cast a Lightning spell which will do damage equal to 18d-18?
Yep. Be sure to Aim that beast; I saw it miss in the last DF game I ran.

Quote:
Originally Posted by foxanik View Post
Is it possible to count it in the other way?
I mean -18 sounds just strange to me.
Is it possible to change it like in the "Optional Rule: Modifying Dice + Adds"?

Is it something like "Every 4 changes to 1 dice and every 7 changes to 2 dices"?

And would it mean that 18d-18 would change into 13d? (18 is 7+7+4 which changes to 2d+2d+1d).

Is it OK to count it like that?
I personally think it's cool for both plusses and minuses as long as you apply it to both and consistently.
Gold & Appel Inc is offline   Reply With Quote
Old 08-06-2013, 07:39 AM   #3
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Damage from magic lightning scaling

18d-18 can be simplified to 14d-4 or even 10d+10. This should probably be simplified to (7d-2)*2 or (5d+5)*2
gilbertocarlos is offline   Reply With Quote
Old 08-06-2013, 07:54 AM   #4
Fred Brackin
 
Join Date: Aug 2007
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by gilbertocarlos View Post
18d-18 can be simplified to 14d-4 or even 10d+10. This should probably be simplified to (7d-2)*2 or (5d+5)*2
The simple way I'd do it is 12+3.

The core is to get something that averages 63(18D) -18 or 45. Modify the dice to come up with the approximately the same total.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 08-06-2013, 08:34 AM   #5
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by foxanik View Post
Now I have Magery 6, so I can (assuming I have so many FP) cast a Lightning spell which will do damage equal to 18d-18?
Correct, and others have answered your others questions as well.

However, I just want to add a reminder while we're on the topic of how many dice missile spells and Magery create.

Note that the mage's proficiency with the spell skill can give dice of damage for "free" at level 15 and above.

Remember, at level 15, the very first dice of damage on the very first turn is invested at a cost of 0 FP to the caster. It comes from the surrounding mana (Magic, p. 8).

However, that does not raise the maximum dice of damage. It just means the first dice on the first turn comes from the surrounding mana rather than the mage.

So, on the first turn, after successfully casting the spell at level 15, the mage can invest 1-6 energy—at a cost of 0-5 FP from the mage—giving the lightning bolt 1d-1 to 6d-6 damage. On the next (second) turn, the mage can charge it for 1-6 FP giving it a total damage of 2d-2 to 12d-12. On the next (third) turn, it can be charged to a maximum 18d-18 for a total cost to the caster of 17 FP.

Just a reminder for everyone reading this thread who may be new or confused about the issue. :)
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 08-06-2013, 08:45 AM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Damage from magic lightning scaling

If I were doing this, I would probably say, "roll 3d-3 and multiply by 6." That way you reduce the effects of getting a narrower distribution for more dice. You don't have to add up so many dice, either.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 08-06-2013, 09:34 AM   #7
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by whswhs View Post
If I were doing this, I would probably say, "roll 3d-3 and multiply by 6." That way you reduce the effects of getting a narrower distribution for more dice. You don't have to add up so many dice, either.

Bill Stoddard
I always thought players enjoyed rolling buckets full of dice worth of damage. I mean, you go three turns without rolling any dice, then you get to roll freaking 18 dice! Earthquake! Look at that mountain of death! Ha, ha, stupid GM! Your goblins all burn!

Heck, on Peter V. Dell'Orto's blog, he even took a picture of a big pile of damage dice once. I thought it was cool. XD
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 08-06-2013, 10:35 AM   #8
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Damage from magic lightning scaling

I've yet to meet the gamer who didn't like rolling lots of dice for damage. I keep dozens upon dozens of d6 around specifically for this purpose.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-06-2013, 10:42 AM   #9
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by Kromm View Post
I've yet to meet the gamer who didn't like rolling lots of dice for damage. I keep dozens upon dozens of d6 around specifically for this purpose.
It slows down play something awful if you do it a lot.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 08-06-2013, 10:56 AM   #10
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Damage from magic lightning scaling

Quote:
Originally Posted by Fred Brackin View Post
The simple way I'd do it is 12+3.
That's one good idea, You can simplify it to (4d+1)*3


Quote:
Originally Posted by Kromm View Post
I've yet to meet the gamer who didn't like rolling lots of dice for damage. I keep dozens upon dozens of d6 around specifically for this purpose.
The problem isn't with rolling many dice, it's with the minus after it. Most people tend to dislike it. One of my players had 3d-1 of damage, he asked if he could trade for 2d+2 so he would have a bonus instead of a penalty. It doesn't make sense logically, but we humans tend to overestimate losses, so, rolling 3, 4, 2 means 9 damage, doing only 8 means he is losing 1 point of the damage he should've have, because he rolled it.
gilbertocarlos is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.