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Old 11-27-2016, 01:54 PM   #1
Raekai
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Join Date: May 2011
Location: Columbus, Ohio
Default Help Building Nothung from Pyramid #3/38 as an Advantage

Hey, all.

I could use some help. I'm currently running a half-assed Dungeon Fantasy game with a few of my friends. However, I like to build out crazy abilities and crazy gear as advantages. And, now, I want to build Nothung for my friend's PC.
  • It is anti-magic. That should be easy enough. That's an appropriate version of Static or Neutralize.
  • It can parry missile weapons. Okay, that's just Parry Missile Weapons, but how do I give that gear limitations?
  • It can also freaking parry area effects too. How the heck do I build that? What can do that? This is where I'm most stuck.
  • It can also parry spells. So, do I just need to add the Active Defense modifier to the above Static? I guess, but wouldn't that make it always require a defense?
Any help, of course, would be much appreciated!

Thanks!
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Old 11-27-2016, 03:24 PM   #2
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Help Building Nothung from Pyramid #3/38 as an Advantage

Sounds like most of this can be done with Static with among other things the neutralize modifier.
Ghostdancer has a blog post on it
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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anti-magic, neutralize, nothung, parry missile weapons, pyramid 3/38, static


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