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Old 05-22-2016, 03:49 AM   #1
Tallor
 
Join Date: May 2016
Default Recoil for Single-Shot Weapons

Some weapons can only shoot once per turn, such as bolt-action rifles. Some weapons can only shoot once per reloading cycle, such as flare guns--but they still have Recoil stats.

Riddle me this: In what situation would someone use the Recoil stat for something like a single-shot flare gun?
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Old 05-22-2016, 04:30 AM   #2
Ulzgoroth
 
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Default Re: Recoil for Single-Shot Weapons

Yeah, there's no situation where those values actually matter.
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Old 05-22-2016, 05:01 AM   #3
Nereidalbel
 
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Default Re: Recoil for Single-Shot Weapons

Imbuements can bring Rcl into relevant status. It also matters if you somehow customize the weapon to have more than one barrel.
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Old 05-22-2016, 05:14 AM   #4
Tallor
 
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Default Re: Recoil for Single-Shot Weapons

Quote:
Originally Posted by Nereidalbel View Post
Imbuements can bring Rcl into relevant status. It also matters if you somehow customize the weapon to have more than one barrel.
A magic gun? Where'd you purchase that?
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Old 05-22-2016, 08:45 AM   #5
acrosome
 
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Default Re: Recoil for Single-Shot Weapons

Well, if you craft a double-barreled version of something it matters. Or if you cobble together a mitrailleuse or some such. It certainly doesn't hurt to include the Rcl stat. It's easy to conceive of some other derived effect that is based on Rcl, too, like a penalty to roll vs. falling when firing while tightrope walking or some such.
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Old 05-22-2016, 02:18 PM   #6
Ulzgoroth
 
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Default Re: Recoil for Single-Shot Weapons

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Originally Posted by acrosome View Post
Well, if you craft a double-barreled version of something it matters. Or if you cobble together a mitrailleuse or some such.
If you do that, the Rcl number for the original version doesn't really apply. It's possibly okay for a double-barreled version, but a mitrailleuse is almost certainly heavy enough that it will have Rcl 2 regardless. (Or rcl 1 if it's simultaneous-firing rather than sequential, of course.)
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It certainly doesn't hurt to include the Rcl stat. It's easy to conceive of some other derived effect that is based on Rcl, too, like a penalty to roll vs. falling when firing while tightrope walking or some such.
It doesn't hurt, it's just a surprising truth that there don't seem to be any such rules published anywhere.
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Old 05-22-2016, 03:09 PM   #7
evileeyore
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Default Re: Recoil for Single-Shot Weapons

Quote:
Originally Posted by Ulzgoroth View Post
If you do that, the Rcl number for the original version doesn't really apply. It's possibly okay for a double-barreled version, but a mitrailleuse is almost certainly heavy enough that it will have Rcl 2 regardless. (Or rcl 1 if it's simultaneous-firing rather than sequential, of course.)
I'm not sure how much making a multi-barrel version of a single-shot would affect Recoil.

Bulk? Yes, very much. But Recoil? Increasing the weight and Bulk typically reduce Recoil.
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Old 05-22-2016, 03:13 PM   #8
Ulzgoroth
 
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Default Re: Recoil for Single-Shot Weapons

Quote:
Originally Posted by evileeyore View Post
I'm not sure how much making a multi-barrel version of a single-shot would affect Recoil.

Bulk? Yes, very much. But Recoil? Increasing the weight and Bulk typically reduce Recoil.
Exactly like that: a double-barreled version of the gun might have lower Rcl than the single-barreled version due to gun firing the same shots while being significantly more massive.
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Old 05-22-2016, 05:48 PM   #9
Erling
 
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Default Re: Recoil for Single-Shot Weapons

B271 states that "Firearms with RoF 1 still list Rcl, for use with certain rules".
I always wondered which rules are implied.
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Old 05-23-2016, 02:18 AM   #10
johndallman
 
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Default Re: Recoil for Single-Shot Weapons

One example is single-action revolvers. They normally have RoF 1, but there are ways to fire them faster.
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