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Old 09-25-2018, 12:38 PM   #71
Charles G.
 
Join Date: Jan 2018
Default Re: PDF Errata

ITL, p 124:
States, under Fire as a Weapon, "...Against most foes, a torch is a rather weak weapon; it does 1d-2 damage. However, against a foe that is especially
vulnerable to fire (e.g., a green slime, a troll, a mummy, a water elemental, etc.), …

COMMENT: rules here mention a "mummy" as being vulnerable to fire, but there is no mention of Mummy in the list of monsters. Did something get dropped?

RECOMMEDATION: either add a listing for Mummy in the monsters section (preferred) or delete reference in the rules on p. 124.
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Old 09-25-2018, 12:55 PM   #72
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Location: Arizona
Default Re: PDF Errata

GM Screen, Second GM panel, Long Range Missile Fire:

"Missile spells: Max range for a missile spell = ST put into the spell."

Given that Missile Spells may only have 3 ST put into them, does this mean that no Missile Spell can be launched at a target more than 3 hexes away? This is contradicted by the content in ITL; P135, "Missile Spells" which clearly indicates the rule noted above is simply incorrect.
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Old 09-25-2018, 12:57 PM   #73
Skarg
 
Join Date: May 2015
Default Re: PDF Errata

GM Screen, side 1, options for disengaged figures:
Should match Melee & Wizard options, and doesn't quite in some important ways:

SCREEN: (e) "... the hex where movement ends."
contradicts Melee/Wizard:
MELEE: (e) "... from the hex where movement ends or from an adjacent hex."
WIZARD: (e) "... where movement ends or an adjacent hex."

SCREEN:
"(g) STAND UP. Rise from prone, kneeling, or knocked-down position during the movement phase, or crawl 1 hex; take no other action. A fgure must take a turn to stand up before attacking, running, etc."
contradicts Melee/Wizard, which are identical to each other:
"(g) STAND UP. Rise from prone, kneeling, or knocked-down position at the end of the combat phase, or crawl 2 hexes; take no other action. A fgure must take a turn to stand up before attacking, running, etc."

Options for ENGAGED figures:

SCREEN:
"(k) SHIFT AND DEFEND [...] and defend. +1 die on to-hit roll if attacked by thrown weapons, missile weapons, or missile spells."
- THIS IS BACKWARDS - should say "unless" rather than "if", or mention only melee attacks.

SCREEN:
"(q) PICK UP DROPPED WEAPON [...] in your hex."
contradicts Melee/Wizard, which agree (though I'm confused because I thought I saw it in Melee/Wizard like on the screen, yesterday):
(q) PICK UP DROPPED WEAPON. [...] in your hex or an adjacent one."
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Old 09-25-2018, 01:07 PM   #74
Skarg
 
Join Date: May 2015
Default Re: PDF Errata

GM Screen, side 2, Long Range Missile Fire:

"Max range for any bow = 25 × ST of the user; ½ damage (round down)"
- The "x" and "1/2" symbols do not appear in my PDF viewer - test that they will really print out. i.e. mine looks like:
""Max range for any bow = 25 ___ ST of the user; ___ damage (round down)""


GM Screen, side 2, DX Bonuses and Penalties:

"Wizard with weapon except staff/dagger -4"
- I assume (not having read the new ITL yet) that this is a mistake copied from basic Melee/Wizard, and is replaced by the penalty for anyone attacking with a weapon without the talent for it (other than one that doesn't need a talent, such as a club, a dagger or bare hands).

Missing the -2 penalty for standing on a body.

Strangely lists armor & shield DX penalties, yet only lists some of them, it omits cloth, fine plate, and tower shields.


GM Screen, side 2, OPTIONS:

* Same problems as with side 1 version of this.

Last edited by Skarg; 09-25-2018 at 01:24 PM.
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Old 09-25-2018, 01:33 PM   #75
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: PDF Errata

ITL p. 40: The entry for Locksmith contains the following verbiage: "The GM may let non-Thief characters try to pick very simple locks, at a penalty of one or more dice." Should that read "...non-Locksmith characters..."?
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Last edited by Chris Goodwin; 09-25-2018 at 01:55 PM.
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Old 09-25-2018, 01:55 PM   #76
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: PDF Errata

ITL p. 163, Rods: "Rods are charged in just the same way as Strength Batteries (above) – 5 ST for 1 charge." Should be Powerstones.
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Old 09-25-2018, 02:09 PM   #77
Skarg
 
Join Date: May 2015
Default Re: PDF Errata

GM screen, side 2, Reactions To Injury, under taking 8 hits or more:
"Do nothing next turn except stay down, stand up, or crawl 1 hex"
- Like the options listed on the GM screen, but contradicting the new Melee, Wizard, new ITL page 102, new ITL page 104, however it agrees with new ITL page 118 (again Reactions to Injury section).

Is this intentional and means that crawling is normally up to 2 hexes, but you can only crawl 1 hex after taking 8 points of damage? (if so, the Options sections of the GM screen are still typos, but the damage effects listing isn't.)

The ITL index only lists page 104 for Crawling, but notice it appears on pages 102, 104, and 118.




In The Labyrinth, page 167:

Typo: double punctuation in "item is also affected!."


In The Labyrinth, page 173:

Typo: missing a space in "... unthinkingly!And ..."



In The Labyrinth, page 54:

The travel distance table doesn't really mention the size of the hexes it is talking about, and it should.

(The hexes it presumably is talking about are now 5 miles, or 8 km. You should double-check that you intend the travel speeds to all be about 64% what they were in original TFT.)



GM screen, side 2, Crippling Hits (optional):

Entry 12 says unconscious and ST 1 like in classic TFT, but it probably now means ST 0.



In The Labyrinth, page 21:

Summon Myrmidon spell: "Note that if you
are using Melee, the Myrmidon may be any starting fghter
with any legal combination of weapons and armor."

- Seems like mistakenly cut & paste text from basic Wizard. Since this is In The Labryinth and includes Advanced Melee, it seems weird and confusing to refer to "if you are using Melee" here. If you're running a campaign, there will be weapons other than broadswords...

Last edited by Skarg; 09-25-2018 at 03:46 PM.
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Old 09-25-2018, 02:18 PM   #78
zot
 
Join Date: May 2018
Default Re: PDF Errata

ITL p46: "At level 2 of the Staff spell, the staff gains a Mana stat"

The phrase "a Mana" is obscured underneath the staff picture.


ITL p62: Judaism has no entry but the "Islam" entry indicates that Judaism exists on Cidri.
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Old 09-25-2018, 02:32 PM   #79
zot
 
Join Date: May 2018
Default Re: PDF Errata

ITL p39: "Regular bare-hands damage is 1d-4"

This contradicts ITL p122 and Melee p18, which both indicate that bare-hands damage depends on ST.
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Old 09-25-2018, 02:37 PM   #80
larsdangly
 
Join Date: Dec 2017
Default Re: PDF Errata

Boomarang damage in the table (2d) disagrees with the text (2d-1)
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