03-07-2018, 11:13 AM | #11 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Quasi-real Tained By a Master
Well, my suggestion of -20% was for only removing the cinematic skills, not all the various techniques or perks. I'd price a limitation that removed access to all of the cinematic skills stuff at -30%, and price the reverse, "Only cinematic skills/technique access" at -70%. So, 9 points, basically.
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03-07-2018, 11:40 AM | #12 |
Join Date: Feb 2016
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Re: Quasi-real Tained By a Master
I think that you need to forbid Cinematic Perks, Skills, and Techniques for a limitation at -30%.
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03-07-2018, 02:33 PM | #13 | ||
Join Date: Nov 2016
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Re: Quasi-real Tained By a Master
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03-07-2018, 06:46 PM | #14 | |
Join Date: Jul 2012
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Re: Quasi-real Tained By a Master
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Or Special Exercises perk at 1 point per cinematic advantage (or perk), or Unusual Training perk at 1 point per skill/technique. |
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03-07-2018, 06:58 PM | #15 | |
Join Date: Aug 2007
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Re: Quasi-real Tained By a Master
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At the moment I can not think of any other subject that has caused more photons to die in vain than "the" Disad limit. There isn't even such a thing as a default one any more.
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Fred Brackin |
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03-07-2018, 06:59 PM | #16 |
Join Date: Feb 2016
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Re: Quasi-real Tained By a Master
Or why I run games with a minimum character point value of 250 CP. I have met few people that are willing to take -125 CP of negative traits.
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03-07-2018, 07:56 PM | #17 |
Join Date: Aug 2013
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Re: Quasi-real Tained By a Master
Whoa, 2 pages in less than a day. Cool.
So, general consensus seems to be -30%. -10 seems to be better if this were an advantage of its own, which I think is the way I'll go. TBaM will just include it's benefits an if (BIG if) the game goes cinematic, allow an upgrade to TBaM. So, what to call it f a new advantage? Master's Disciple? Close Combat Expert? lol, I'm horrible with names. :-( Thanks for the help everyone |
03-07-2018, 08:28 PM | #18 |
Join Date: Feb 2016
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Re: Quasi-real Tained By a Master
Unarmed Master is probably suitable. You could do the same thing with Weapon Master as well, the -30% enhancement, if you want to make people who are just very lethal with weapons.
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03-07-2018, 08:59 PM | #19 |
Join Date: Aug 2013
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Re: Quasi-real Tained By a Master
True, though the only thing having both would give would be the extra damage. TbaM already reduces the penalty for Rapid Strike and additional parrying with melee weapons. Though Weapon Master would allow for Thrown weapons too.
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03-07-2018, 09:24 PM | #20 |
Join Date: Feb 2016
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Re: Quasi-real Tained By a Master
Well, I think that most people would take one or the other instead of both. The only time I have seen that was a character who took WM (Bow), TBAM, and Heroic Archer.
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martial arts |
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