11-17-2017, 01:00 PM | #1 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Overview of professions for the players...
Hi,
I'm planning a new game, but none of my players owns the DFRPG, just me. What I'm searching for is a short overview of all the available professions so that it is easier for new players to think about the basic options (the 'rough picture') before we are getting into the details of each character and the campaign. For instance it would be great just to have all these small introductory texts at the beginning of each professional section at one place. (e.g. Barbarian: "You're a beefy tribal raider..."). My perfect solution would have a picture of each profession, too, but that is definitely not a must have ;) Anyone knows if there is something like that available? If not: Please release it! ;) ...certainly it would be good advertising material for the game also... |
11-17-2017, 01:14 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Overview of professions for the players...
D&D equivalents are the go-to. Barbarian, bard, cleric druid and wizard are the same. Holy warrior, knight, martial artist and thief are Paladin, Fighter, Monk, and Rogue. The scout is a Ranger without spellcasting. Swashbuckler corresponds directly to that class in games that have it (2e Fighter's Handbook, PFRPG ACG) otherwise is a Fighter built on fitness, but this one should be easy since the profession also fits the common meaning of "swashbuckler" (and a literal meaning too, if you use a buckler).
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11-17-2017, 01:27 PM | #3 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Overview of professions for the players...
Thanks for your reply!
Well, yes, but IMHO that way would be unfavorable, because of two aspects: 1) If I would use D&D for getting people to play DFRPG indeed the question arises: Why aren't we playing D&D if this new game is not even able to introduce itself in a nice way and if it is just the same kind of thing in another color...? 2) Using already existing D&D images "from the head" may fit to a lot of gamers, but it is not a way to introduce persons new to roleplaying, so it is not a complete solution anyway... Last edited by OldSam; 11-17-2017 at 01:31 PM. |
11-17-2017, 01:45 PM | #4 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Overview of professions for the players...
Quote:
Quote:
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11-17-2017, 01:51 PM | #5 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Overview of professions for the players...
Adventurers p13 lists all the professions with a pretty good one line summary of each.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
11-17-2017, 02:03 PM | #6 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Overview of professions for the players...
Quote:
Actually I hoped for something like that with a bit more "inspiration" added to it, just like the introductionary descriptions from each profession and (to have dreams) with a nice image, too... ;) Last edited by OldSam; 11-17-2017 at 03:01 PM. |
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11-17-2017, 02:11 PM | #7 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Overview of professions for the players...
Quote:
Moreover personally I would not exclude the newbie type of player not so much interested in crunchy parts with setting focus to that in the beginning. I want to give light food to these persons as a warm up. Though they are not the main target audience, with a light start and a helpful GM, the "rules light people" still can get used to the game easily and like it - the basic mechanics are easy to learn. It worked for me in the past already... Presentation is key! ;) Last edited by OldSam; 11-17-2017 at 04:49 PM. |
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11-17-2017, 02:15 PM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Overview of professions for the players...
Quote:
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11-17-2017, 04:01 PM | #9 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Overview of professions for the players...
Quote:
I would guess that the dedicated personnel assigned to its development are much more personally interested in advancing the meat and depth of the game. With that in place, they suppose that GM's, blogs or others can perform the "trivial" introductions and guidance. Maybe with a larger GURPS budget, SJ Games can "pawn" this support off on other staff. Although I don't see this as insignificant or uninteresting work. There's always the possibility of the Catch-22 of the introductory support stimulating more interest leading to the budget to allow its own funding. For anyone doubting the marketability of lighter support items, let me submit to you . . . the Munchkin Kill-O-Meter (sequential counting dials) for a game that doesn't need near the content support of GURPS. |
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11-17-2017, 04:42 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Overview of professions for the players...
Going into Superior combat mechanics may get glazed eyes.
Keep it simple such as you get t make tactical choices that matter such as taking a harder to hit shot at the neck or vitals for better damage rather than just rely on luck and wearing everyone out.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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