02-08-2018, 02:33 PM | #11 | |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Fit and Very Fit
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In my current high end DFesque group (circa 1100 pts), all PCs have very fit adv, even the dedicated casters. Its kinda funny in a way, we feel like superheroes. |
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02-08-2018, 04:25 PM | #12 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Fit and Very Fit
I welcomed the advantage Very Fit. So many characters no longer need HT16. They can appear nigh mortal.
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02-10-2018, 01:13 PM | #13 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Fit and Very Fit
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Why would a certain level of fitness halve your fatigue for big exertions but do nothing for smaller ones? The ruling makes no sense; it's inappropriately gamist rather than simulationist. |
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02-10-2018, 01:18 PM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Fit and Very Fit
With a reasonable Ht, Very Fit allows superhuman exertions. So I'm not too upset about it slamming into the necessary granularity of the game.
I suppose the less realistic the setting and more available outright superhuman options, it looks less and less useful and balanced. But that's a problem with this particular advantage, in my opinion.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-10-2018, 01:49 PM | #15 | |
Join Date: Aug 2007
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Re: Fit and Very Fit
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For example you look at HT 16 and would say that it was 1.6x as large as HT 10 and for simple linear arrangements like how many FP you can lose it is and linear costs make sense. Except if you look at HT rolls and for how often you fail HT rolls HT 16 only fails 1 in 54 where HT 10 fails 1 in 2. That's a ratio of 27 to 1. You might want an even more heavily weighted table of Attribute costs than was used in 3e. Then if you figure things from both perspectives such as "Roll HT or lose 1 FP" you'll see that HT 16 enables some to go on 27 x 1.6 as long which is something like 43x as great. Were I starting from scratch to make a simple and straightforward game I would try and pick just one way of working with Attributes and stick with it.
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Fred Brackin |
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02-10-2018, 02:12 PM | #16 | |
Join Date: Jul 2008
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Re: Fit and Very Fit
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-11-2018, 12:53 AM | #17 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Fit and Very Fit
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02-11-2018, 01:50 AM | #18 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Fit and Very Fit
Strictly speaking, human limits of anaerobic exertion (e.g. creatin power supply duration) don't improve that much with training, so not improving FP costs of instant exertions is realistic (as much as the system can simulate those aspects of reality without becoming even more crunchy).
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02-11-2018, 05:59 AM | #19 | |
Join Date: Jul 2008
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Re: Fit and Very Fit
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-11-2018, 08:17 AM | #20 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Fit and Very Fit
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