Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 09-20-2018, 07:36 AM   #1
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Thoughts on the Beta PDFs

If we have actual errors we're supposed to tell the authorities, this thread is just for miscellaneous thoughts about them.
  • The PRONE markers have the same thing written on each side? I think they should have something to the effect of "-2 DX due to wounds" on the reverse -that meaning but shorter, I guess. Actually it seems very unlikely we need that many PRONE markers.
  • The warrior counters from Wizard (representing, I assume, summoned myrmidons) are not very clad. Almost like some wizards can keep them around long enough they are useful for recreational purposes.
David Bofinger is offline   Reply With Quote
Old 09-20-2018, 08:02 AM   #2
aaron819
 
Join Date: Jun 2017
Default Re: Thoughts on the Beta PDFs

Looks pretty good. Never played or read TFT before, so i have no other version to compare it to. I don't like the niche protection that is giving wizards penalties to non-staff weapons, but there's a reason steve is a game designer and I'm not.
aaron819 is offline   Reply With Quote
Old 09-20-2018, 10:45 AM   #3
larsdangly
 
Join Date: Dec 2017
Default Re: Thoughts on the Beta PDFs

I'm sure a lot of people like the 'class' specific penalties and limitations, but a relax them at my table.
larsdangly is offline   Reply With Quote
Old 09-20-2018, 12:17 PM   #4
Skarg
 
Join Date: May 2015
Default Re: Thoughts on the Beta PDFs

In the full rules in In The Labyrinth, that "class protection" becomes a general requirement for everyone to have an appropriate weapon talent or attack at -4.
Skarg is offline   Reply With Quote
Old 09-20-2018, 12:20 PM   #5
Skarg
 
Join Date: May 2015
Default Re: Thoughts on the Beta PDFs

Overall, I really like the new previews we're seeing!

I love the adjustments to the effects of fallen bodies, especially the explicit -2 footing penalty, and the option to slowly enter or leap over bodies to avoid having to make a 3/DX roll or fall (which in the original rules was IMO too brutal for low/mid-DX figures).

I think I miss the 3/DX roll not to fall when a Forced Retreat happens to someone with nowhere to retreat, though. Of course it's the easiest thing in the world to re-add as a house rule.
Skarg is offline   Reply With Quote
Old 09-20-2018, 02:01 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Thoughts on the Beta PDFs

I'm really not sure why there is a change of 1 point for death and unconsciousness. It doesn't increase the margin where people might be alive if they collapse from wounds at all. And as is being pointed out in errata, it makes the existing examples explaining it wrong.

Having unconscious be 0 OR 1, and death at -1, would help in both ways, though a 2-point unconsciousness zone is not much different from 1.
Skarg is offline   Reply With Quote
Old 09-20-2018, 02:59 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Thoughts on the Beta PDFs

Melee shows 100 experience per additional attribute, up to 8, then says to check In The Labyrinth.

If ITL is still going to have a nice slow/steep improvement curve, people coming from Melee will find an extreme difference in the experience curves... just saying...
Skarg is offline   Reply With Quote
Old 09-20-2018, 03:12 PM   #8
pyratejohn
 
pyratejohn's Avatar
 
Join Date: Aug 2004
Location: Columbia, Maryland
Default Re: Thoughts on the Beta PDFs

Quote:
Originally Posted by Skarg View Post
I'm really not sure why there is a change of 1 point for death and unconsciousness. It doesn't increase the margin where people might be alive if they collapse from wounds at all. And as is being pointed out in errata, it makes the existing examples explaining it wrong.

Having unconscious be 0 OR 1, and death at -1, would help in both ways, though a 2-point unconsciousness zone is not much different from 1.
During today's lunchtime game my opponent and I both agreed that additional point makes the game better.
__________________
Happily RPGing since 1976.
My Gaming and Reenacting Site (under construction)
pyratejohn is offline   Reply With Quote
Old 09-20-2018, 08:01 PM   #9
JohnPaulB
 
JohnPaulB's Avatar
 
Join Date: Jan 2018
Location: Portland, Maine
Default Re: Thoughts on the Beta PDFs

Quote:
Originally Posted by Skarg View Post
Melee shows 100 experience per additional attribute, up to 8, then says to check In The Labyrinth.

If ITL is still going to have a nice slow/steep improvement curve, people coming from Melee will find an extreme difference in the experience curves... just saying...
Maybe. I think that anyone playing a Basic game might expect that the advanced rule system will have some things change so that it can incorporate more complex mechanics.

Melee is the training wheels for TFT.
__________________
- Hail Melee
JohnPaulB is offline   Reply With Quote
Old 09-21-2018, 10:00 PM   #10
Skarg
 
Join Date: May 2015
Default Re: Thoughts on the Beta PDFs

Quote:
Originally Posted by pyratejohn View Post
During today's lunchtime game my opponent and I both agreed that additional point makes the game better.
In what way?
Skarg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.