09-22-2010, 02:47 PM | #11 |
Join Date: Mar 2008
Location: Austin, TX
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Re: [DF] City Adventures
According to many literary scholars (and I concur), there are only seven basic plots anyway (Google around and you'll come up with some interesting variations). Rather than worry about coming up with a new one, embrace an existing one and do your very best to do a great job with your particular spin on it.
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09-22-2010, 03:18 PM | #12 |
Join Date: Aug 2004
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Re: [DF] City Adventures
I highly recommend a "band of thieves" sandbox campaign. The players basically do all the plotting work for you and thank you for it too.
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09-22-2010, 03:20 PM | #13 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF] City Adventures
Plus it lets you really develop a single location. Lots of depth.
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09-22-2010, 03:35 PM | #14 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] City Adventures
Quote:
Quote:
Of course the future GURPS Social Engineering would be very useful here. I agree.
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09-22-2010, 04:34 PM | #15 |
Join Date: Dec 2007
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Re: [DF] City Adventures
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09-22-2010, 06:39 PM | #16 |
Join Date: Sep 2004
Location: Chicago
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Re: [DF] City Adventures
We did an adventure in a city where the PCs were put under close watch by the local justiciars (in our case it was building from character backstory-but you don't need to do that if you don't want to). Then there was an assasination, the inevitable capture of the PCs, escape, and hunt for the real killer with the local constabulary conducting a house-by-house search. We used the chase rules from Action 2, a lot.
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09-22-2010, 11:32 PM | #17 |
Join Date: Oct 2007
Location: Vermont
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Re: [DF] City Adventures
And Kurosawa was frequently going for Shakespeare. Ah, the circle of life.
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My ongoing thread of GURPS versions of DC Comics characters. |
09-23-2010, 05:23 AM | #18 | |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: [DF] City Adventures
Quote:
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09-23-2010, 10:02 AM | #19 |
Join Date: Jun 2010
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Re: [DF] City Adventures
Im thinking a really big city-state that would yield huge amounts of tribute and cultural prestige if conquered (like the historical Venice, for example). Some invading army plans to soften it up with hired mercenaries and spies trying to covertly stir up revolts, assassinate key figures and sabotage security measures.
Delvers have to chase them through the streets, find their hideouts, expose their secret identities, foil assassinations and so on. Give the bands distinct personalities and group dynamics, with plenty of opportunities for roleplaying.
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09-23-2010, 11:09 AM | #20 | |
Join Date: Aug 2004
Location: Ft Collins, CO
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Re: [DF] City Adventures
Quote:
arnej |
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Tags |
dungeon fantasy, social engineering |
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