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03-17-2020, 07:47 PM | #1 |
Join Date: Mar 2016
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Using Sorcery to get Morrowind-like magic
So I've been going through Sorcery in prep for a game I'm about to run, and it occurred to me that it might be a really good way to get magic that feels kind of like the spell casting system from TES III: Morrowind. While I don't necessarily want to mimic it exactly, this would be of interest to me for a setting I'm working on that's heavily influenced by that game.
The use of afflictions to give spell effects with fixed durations feels very similar to Morrowind, and using alternate rituals with Spend 1 FP, Make Broad Obvious Gestures, and Power Flare (from Pyramid 105) as the options mimics the in-game casting very well. There's even a quote from Morrowind towards the back! The one part that I'm having trouble with is the different "schools". I want to be able to have different subsets of the Sorcery advantage representing different types of magic, but I'm not sure how to get that using Sorcery. One thought I had was to have multiple instances of the Sorcerous Empowerment advantage, limited based on the guidelines from Sorcery (probably -30%), but that gets expensive fast. I could also require a skill check, with a skill per college, but the difficulty there is in making the spells within a college have varying difficulties compared to each other (maybe some kind of Power Technique?) I thought I'd see if anyone here has any experience with sort of dividing Sorcery and adding a skill component to it. Again, I'm not necessarily trying to adapt Morrowind's spell casting directly, but achieve a similar result. |
03-17-2020, 08:16 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
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Re: Using Sorcery to get Morrowind-like magic
The huge upside is having multiple instances of spells, which means easily having multiple spells up by having different schools of magic.
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03-17-2020, 09:46 PM | #3 |
Join Date: Feb 2016
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Re: Using Sorcery to get Morrowind-like magic
The problem with using Sorcery is that Morrowind spells do not require XP, only skill and money. They would probably be better represented by RPM, with very large energy pools.
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03-18-2020, 01:01 AM | #5 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Using Sorcery to get Morrowind-like magic
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03-18-2020, 05:17 AM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Using Sorcery to get Morrowind-like magic
But in Morrowind, all you need to learn any skill is to find a suitable trainer and plonk down a sack of money. Sometimes you have to separate game mechanics and what they are intended to represent.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-18-2020, 05:49 PM | #7 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Using Sorcery to get Morrowind-like magic
Quote:
To TC; I actually did something very similar in a campaign a few years back. Instead of straight Sorcery, I picked a trait that represented each magic school in Skyrim (Modified Healing for Restoration for instance) and let magic default off of those. It worked really nicely for what I wanted out of it, but I wouldn't say it lined up with the feel of Skyrim perfectly. Then again, I also expanded the types of spells that could be done in each collage. |
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03-18-2020, 06:28 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Using Sorcery to get Morrowind-like magic
Well, skills can also be raised by throwing money at someone or w/e. I would probably implement the magic skills as skills, individual spells as perks (or otherwise costing 1 point), and magica as an energy reserve.
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