11-29-2014, 11:30 AM | #11 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Building better Supers templates
Batman is superhuman, no question. He just is called human with all of his super powers being meta-advantages controlling reality behind the scenes of the in game universe.
He's the only hero I know of that exemplifies the Xanatos' gambit.
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11-29-2014, 11:30 AM | #12 | |
Join Date: Dec 2004
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Re: Building better Supers templates
Quote:
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11-29-2014, 11:36 AM | #13 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Building better Supers templates
Quote:
In a universe known to have supers, imagine how useful the super-normal may be to get through all the barriers vs. supers.
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11-29-2014, 11:48 AM | #14 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Building better Supers templates
Quote:
Let's look at the MCU Avengers team without their powers: Steve Rogers/Captain America - the leader and tactician. Tony Stark/Iron Man - the flamboyant superbrain Bruce Banner - the more reserved superbrain Natasha Romanoff/Black Widow - the superspy, infiltration and intelligence gathering expert Clint Barton/Hawkeye - the sniper and observer, keen eyesight, piloting ability Hulk - the rampaging near-invulnerable brick Thor - the skilled warrior (Not really sure we should add Pietro Maximoff/Quicksilver, Wanda Maximoff/Scarlet Witch, and/or Sam Wilson/Falcon to the team yet.) So we've got three warriors, two superbrains, and a pair of assassins. In the comics and movies, it's often a thing to focus on one or two of the characters during downtime - look at Bruce and Tony in the lab, or Natasha's interrogation of Loki. Even in combat, they're all over the place; very little time was spent with the entire team in one spot in Avengers. That can be very hard to do in a game without splitting the party... and a lot of GMs twitch and shudder when the idea of splitting the party shows up.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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11-29-2014, 12:53 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Building better Supers templates
Quote:
Bill Stoddard |
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11-29-2014, 01:31 PM | #16 |
Join Date: Jan 2009
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Re: Building better Supers templates
Some approximation of 'plot armor' can be achieved with the use of traits like Luck, Serendipity, Extra Life, Destiny, etcetera.
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11-29-2014, 01:35 PM | #17 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Building better Supers templates
Yep, behind the scenes super powers are still super powers.
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11-29-2014, 01:39 PM | #18 |
Join Date: Jan 2009
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Re: Building better Supers templates
Well, not in the sense that they'd qualify for the (Super, -10%) discount. I don't think plot armor goes away when you're trapped in Dr. Zorbo's Power Nullifier.
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11-29-2014, 03:35 PM | #19 |
Join Date: May 2008
Location: CA
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Re: Building better Supers templates
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11-29-2014, 05:17 PM | #20 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Building better Supers templates
When looking at fictional examples, it is also important to recognize "power creep": generally the longer a character has been popular the more powerful he, she or it becomes as even slow, steady progress leads to the character buying off (partially or totally) Disadvantages and Limitations, accumulating Social Advantages that would seem odd if they were lacking ("You've been saving the planet how long and haven't made a single Ally, Contact, Patron or earned at least a positive Reputation among a small group?") in addition to actually getting new or stronger powers.
The Marvel Cinematic Universe did a good job of sliding the characters towards a more even power level; no one is at their weakest, but the only ones that I believe are close to their comic book highs are probably Black Widow and Hawkeye (though that is up for debate; I remember when Hawkeye started using Pym particles to enlarge himself). The modern approach to such things helps as well; those without strong offensive powers are allowed the equipment to still at least function as opportunistic, tactical attackers and/or distractions.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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