12-10-2016, 01:35 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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Modeling Flyboard Style Flight
I'm trying to figure out how I would model Flyboard Style Flight (if, indeed, it would be modeled with flight.) This is for a character who has a power that allows them to mimic the effects of a flyboard. Anyone have any ideas?
EDIT: As far as I can tell it's like... flight (controlled gliding, low cieling [10 ft]) but you have a permanent, built in, updraft. (EDIT again: the updraft only lasts as long as you're hovering.) Last edited by oneofmanynameless; 12-10-2016 at 01:59 PM. |
12-11-2016, 10:39 AM | #2 |
Join Date: Jun 2013
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Re: Modeling Flyboard Style Flight
Are you talking the water-based Flyboards, or the Flyboard Air? The former has a penalty for making stealth impossible but is basically Flight with a ceiling (albeit possibly too tall of one to give a discount) and Environmental for needing to be over or near water. The latter is the same, but without the Environmental - the difference between Flight and "Controlled Gliding with built-in updraft" is the speed, and I don't think either Flyboard is as slow as running (roughly where Controlled Gliding would get you).
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