06-14-2012, 05:58 PM | #1 |
Join Date: Jun 2011
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Week of 6/13
It's been more than a week since a new/updated product was announced. I'm jonesing, man! I need my fix!
On that note, might the developers have any of those deliciously camoflaged hints about what's due to roll out next? The distraction of figuring them out helps settle my nerves. |
06-14-2012, 06:24 PM | #2 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Week of 6/13
I'll give you a two-fer:
Quote:
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06-14-2012, 06:34 PM | #3 |
Join Date: May 2008
Location: CA
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Re: Week of 6/13
You know, it occurs to me I'm not actually sure what Hellsgate is about. Is it a town sitting on top of a dungeon (ie, 'gate to hell') that dungeon delvers frequent or something? Basically, GURPS's version of Tristam from the Diablo series?
Anyways, the title intrigues me, as do the various (few) things I've heard of it, so I'll probably be picking it up anyways. But still. (sadly, I'm unlikely to get Constantinople, as historically-accurate gaming isn't exactly something that really interests me unless it's more modern, like WWI through to the Cold War:/) |
06-14-2012, 06:38 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Week of 6/13
Here's another two:
GURPS Locations: Worminghall, p. 9: Just as a musician might spend hours of rehearsal to get a single phrase right in a song, magic is equally demanding. GURPS Underground Adventures, p. 13: All work done in a crawl space is at 1/3 speed. Bill Stoddard |
06-14-2012, 06:40 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Week of 6/13
GURPS After the End 1: Wastelanders, p. 28:
Anyone measuring value in the game will usually do so using rifle cartridges (“bullets”) at $10 each; e.g., “That framed backpack is worth about 10 bullets.” For simplicity, however, all prices are given here in dollars, not bullet-equivalences.
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06-14-2012, 06:42 PM | #6 |
Join Date: Jan 2010
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Re: Week of 6/13
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06-14-2012, 06:44 PM | #7 | |
Join Date: May 2008
Location: CA
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Re: Week of 6/13
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06-14-2012, 06:46 PM | #8 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Week of 6/13
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Where, now? I'm almost completely detached from the world of computer games. The book will support much more than pure historical gaming. The last chapter and other sections throughout touch on fantasy, clockpunk, horror, and other uses. You can get mileage out of it in just about any TL3-ish campaign.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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06-14-2012, 06:51 PM | #9 | ||
Join Date: May 2008
Location: CA
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Re: Week of 6/13
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Anyways, the town eventually began to cater towards adventuring parties coming through and plundering the dungeon. Quote:
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06-14-2012, 06:56 PM | #10 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Week of 6/13
GURPS Martial Arts: Technical Grappling, p. 6
All of the existing options for Extra Effort in Combat (see p. B357 and Martial Arts, p. 131) are compatible with Technical Grappling. GURPS Martial Arts: Technical Grappling, p. 14 The following descriptors can be combined to provide details on how a weapon is treated when grappling. GURPS Martial Arts: Technical Grappling, p. 19 There are many types of takedowns, but not all are available without the proper skill. Each has its place. See the Takedown Table (p. 00) for details.
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