06-02-2014, 02:48 PM | #21 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ideal Number of Quirks
Question: Did you continue to give points for personality quirks, if they had 8? Or did you stop at 5?
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I'm a collector, not a gamer. =) |
06-02-2014, 06:28 PM | #22 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Ideal Number of Quirks
The problem with Quirks (and Perks) is that their low cost involves an increased risk of the being overlooked. I clearly halve that tendency, but I'm sure many others have a similar albeit less strong tendency.
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06-02-2014, 06:53 PM | #23 | |
Join Date: Nov 2011
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Re: Ideal Number of Quirks
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I find it difficult to grok the mindset of a player that looks at a trait and decides it is low importance to remember because of it's low point value. In fact point values are not generally thought about by players in my experience. It may be brought to their attention if they aren't often benefitting from a high cost ability but "I put 50 points in this, so I better remember it" is... weird. High cost traits often overlap with traits central to the character concept but otherwise it seems like the difference in attention trying to capture a +10 bonus is very slight compared to capturing a +1 bonus. GMs are a sort of different story since they might reasonably focus their efforts on high value traits since they should come up more often or otherwise be more significant but the likelihood of them going to far in the other direction seems low. Low cost traits mean more traits which does increase the chance of them being overlooked. That's not much of an issue for advantageous traits since they have an intrinsic push to being remembered but it could be an issue for disadvantageous ones. On the other hand a 150 point character can already have 15 seperate disadvantageous traits even if they stick to 5 point value ones and at higher point values it gets even greater. |
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06-04-2014, 02:44 PM | #24 |
Join Date: Jan 2008
Location: The Wasteland
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Re: Ideal Number of Quirks
Five, I always use five.
Players can leave some open to fill during the game, but quirks above five don't give you points back in character creation.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
06-04-2014, 07:11 PM | #25 |
Join Date: Aug 2004
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Re: Ideal Number of Quirks
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06-05-2014, 10:46 AM | #26 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Ideal Number of Quirks
Quote:
Sorry if that comes off a little snippy. I'm not sure why someone would assume that someone with 8 quirks would not be -8 on the character sheet.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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06-05-2014, 11:01 AM | #27 | |
Join Date: Oct 2007
Location: Vermont
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Re: Ideal Number of Quirks
Quote:
It's quite common for people to view the limit on quirks and the limit on disadvantages to be a limit on the points you can get back, not a limit on how many you can take. I myself rule this way as a GM. If your character concept requires 75 points in disadvantages and 6 quirks, and I've set the limits at 50 and 5. i'm not necessarily going to tell you that you can't play that concept (especially not if it's a good one). But I probably will tell you that you can only get 55 points back to be fair to the other players. And people do take me up on it.
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My ongoing thread of GURPS versions of DC Comics characters. |
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06-05-2014, 11:10 AM | #28 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Ideal Number of Quirks
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Bill Stoddard |
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06-05-2014, 11:19 AM | #29 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Ideal Number of Quirks
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 07-11-2014 at 05:37 PM. |
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Tags |
house rules, power-ups 6, quirk, quirk limit, quirks |
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