09-18-2011, 10:48 PM | #21 | |
Join Date: Sep 2011
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Re: [OOC] The Gate at Hinnom
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09-18-2011, 11:17 PM | #22 | ||
Join Date: Mar 2011
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Re: [OOC] The Gate at Hinnom
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Bless (I think): Requires spells from 10 different colleges. I didn't run down every spell, but I think its safe to say that isn't happening. Lich: Requires enchantment. Also it is an enchantment spell. Also I'm pretty sure a number of the spells in the meta-college have the same problem as bless. Also a bunch require more than one magery, although I don't think that was what you meant... How much would it cost to start with one of those tablets. Also are the tablets inherently magical? I.E. What is to prevent someone from copying it down and selling it for a high price? Quote:
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09-18-2011, 11:19 PM | #23 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [OOC] The Gate at Hinnom
okie dokie. anything else you think I should get?
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09-18-2011, 11:38 PM | #24 | |||||||
Join Date: Sep 2011
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Re: [OOC] The Gate at Hinnom
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09-18-2011, 11:43 PM | #25 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] The Gate at Hinnom
Lamech, do you think your character might be associated with a mafia-type organization? I could have my character be assigned to escort yours somewhere.
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09-18-2011, 11:53 PM | #26 |
Join Date: Mar 2011
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Re: [OOC] The Gate at Hinnom
Hmm... quite possibly. I was thinking more a life mage. (Although that still has obvious uses.) The idea was slowly starting to assemble, but I needed to get what was actually possible out of the way first.
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09-18-2011, 11:58 PM | #27 |
Join Date: Sep 2011
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Re: [OOC] The Gate at Hinnom
Hm-- I'm still not really sure where you're going with the mafia idea. It seems a little out of place? Far-reaching criminal syndicates or whatever are a bit too advanced for this tech level; mostly what you'd be seeing are small, localized criminal operations (a Thieves Guild in a capital city) OR groups employed by nations. For instance, az-Qarratim likely has a trained Spymaster serving directly beneath the Emperor, with a force of rogues and thugs beneath him.
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09-19-2011, 12:08 AM | #28 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: [OOC] The Gate at Hinnom
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as for the anvil, any smooth flat rock can be used (for a little while) and this depends on everyone else, what side they are starting on. according to Low tech companion 3 page 45+ I have (can have) multiple jobs! ^,^ Farmer (TL1) Miner (TL1) Mason (TL1) Smith (TL1) Carpenter (TL1) Armorer (TL1) Village Blacksmith (TL1) He has had jobs in that order, the last two are up to the rest of the group if they decide. and my opinion on this mafia thing is that it is really out of place in 3000 B.C. Last edited by zoncxs; 09-19-2011 at 12:28 AM. |
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09-19-2011, 12:27 AM | #29 | |
Join Date: Aug 2009
Location: OK
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Re: [OOC] The Gate at Hinnom
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It might be easy enough to manhandle (through extortion, bribes, etc) the rulers of one of the Urgu city-states. A ruler losing power through the wars might be willing to turn a blind eye to the seedy underbelly that has developed in his city if he's getting kickbacks. I was thinking through what such a criminal organization could do if it had a few wizards at its disposal. A simple protection racket would be pretty easy there. You have a wizard specialized in fire (or earth) magic in a large city where the ruler isn't able to handle an uprising. Burn down one city block (or destroy it with earth magic) and then sit back as people pay you not to do it anymore. It could be cheaper to pay than to have a response from the legal authorities. I guess you'd need to have this in a particularly prosperous area with a legal system either unwilling or unable to respond to these types of internal threats. Or you could have neighboring areas with conducive laws (import tariffs maybe?), leading to smuggling. Not that this has to operate inside a city. It's easy enough to threaten farmers. Poison some crops, then make them pay. I think it would be easier in a city, though. Concentrated wealth. I imagine this sort of organization would set up in an area with lots of sorts of different opportunities. These are mighty small cities, though, aren't they? We're looking at, what, fifty-thousand people? Sixty-thousand? I wasn't thinking this would be anything huge. You could have thirty or forty people supported through crime, though, I'm sure. |
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09-19-2011, 12:31 AM | #30 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [OOC] The Gate at Hinnom
I am sure you are liking this idea a lot, but just so you know my character would not put up with your life style nor work with you, he is selfless and helps people, not mafia like at all. |
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