02-07-2019, 10:54 AM | #1 | ||||||
Join Date: Jun 2008
Location: Cheltenham, PA
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D0: Streamlining the rules
In the LAD spillover thread I raised the issue that D0 is handled differently depending on the unit involved, and that there really needs to be a rules clarification and possibly streamlining of things so that D0 is always treated the same way in the same circumstances. So, let's start with what D0 currently means:
There are at least 3 units in the rules with D0: CPs, Trucks and LADs in pallet form. D0 is also mentioned in the rules for AP guns, Town hexes, and Cruise Missile Shockwave. Here's all the rules I can fine in the Battle Box rules that specifically talk about D0: Quote:
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Now #2 leads to the question of how to handle spillover fire. Since direct attacks are an automatic X, and spillover fire is stepped down on the CRT result, spillover vs. D0 could be an automatic D. However the wording of the CP description (A basic CP has a defense of 0, and will be destroyed by any attack.), implies that any attack against a unit with an effective defense of 0, whether direct or spillover, will destroy it. So I'm inclined to say that a D0 unit undergoing any attack outside of a Town hex, other than from a Cruise Missile detonation, is automatically destroyed. The real problem with choosing one of the 2 above options is that there's clear text indicating an intent for each of them to happen in specific cases. Trucks are explicitly given D1 against spillover (Shockwave rules); whereas CPs are explicitly stated to be destroyed by any attack (Ogre rules), which certainly implies spillover (although spillover wasn't introduced until G.E.V., and the D1 in Town hexes is listed afterwards implying it's an exception to the any attack rule. Also, it was only added in the ODE combined rules - G.E.V. lists CPs as D1-3). So choosing one or the other will require changing at least one of them to be in line with the other. While both of those wordings appear to part of the original rules, or at least as far back as I can find, I'm thinking that since the wording of the CP rule predates spillover, perhaps it should be revised. So I suggest we pick the first option, make all D0 units D1 vs. spillover fire, and that renders the question of D0 vs. spillover moot. Now we just have to figure out exactly what disabled means to CPs and LADs...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-07-2019, 11:05 AM | #2 |
Join Date: Dec 2016
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Re: D0: Streamlining the rules
I'm in favour of simple and consistent.
For a disabled CP, it typically has no game function to start with, so under a D result some of the lower ranks are running around with the kevlar duct tape and cans of expanding insulation foam to patch things up a bit. If scenario rules give CPs a function, then the function is down while disabled. For a palletised LAD, i would go with the turn under a D does not count as its turn of prepping itself to fire.
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All-Purpose Gaming Blog: Goblinhall |
02-07-2019, 01:22 PM | #3 |
Join Date: May 2007
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Re: D0: Streamlining the rules
Excellent analysis, and I agree with Cat's suggestions. I am always happy to see KISS solutions.
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02-07-2019, 01:46 PM | #4 | ||||
Join Date: Feb 2016
Location: Lancaster, PA
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Re: D0: Streamlining the rules
Seeing it in citation format made something clearer to me that was kind of muddy before. Especially when we bring 15.02.1 into the mix.
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Add in taking the time to edit the "truck in spillover" text instead of just copy-pasting, and it tells me the intent was for a palletized LAD to be treated as cargo, not as a unit. If that's the case, seems to me the cleanest way to go about it may be: Quote:
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Though it's long, the only true rule "change" in the bullet points above is that loose cargo becomes immune to spillover, where before there was no rule in place. And it leaves me with a question, because I had to close the PDF before finding a clear answer in the Battle Box Web Rules: If a truck is subject to spillover fire, is the cargo subjected to anything?
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 02-07-2019 at 01:53 PM. |
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02-07-2019, 02:41 PM | #5 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: D0: Streamlining the rules
The issue I have with your cargo rules is that it's not consistent with existing rules for INF riding in cargo.
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OTOH, maybe it's better if INF in cargo are deemed immune to spillover, and only subject to the effects of a direct attack. But then that raises the question of INF riding ON vs IN, etc. I don't know the best answer right now, and I need to think on this a bit more.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-07-2019, 02:43 PM | #6 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: D0: Streamlining the rules
For the purposes of what I wrote, Infantry aren't cargo. They're units.
Cargo in this case refers to literal cargo, stuff that would most likely be represented by tokens, or hash marks on a piece of paper: HWT Missile reloads, Rattler reloads, LADs on pallets, scenario-specific macguffins, etc...not a combat unit (something with A, R, D, and M ratings) that just happens to be in the act of being transported. [Edited to un-freeze-dry it a little, on a reread it sounded way too curt. :( ]
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 02-07-2019 at 03:30 PM. |
02-07-2019, 09:50 PM | #7 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: D0: Streamlining the rules
Quote:
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GranitePenguin Ogre Line Editor |
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02-08-2019, 09:13 AM | #8 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: D0: Streamlining the rules
OK, I can buy that. So by your reasoning, a palletized LAD in the field should also be immune to spillover fire. Because if INF are considered 'units' both in the field and while riding as cargo, palletized LADs (which are not 'units' while riding as cargo) should not be considered 'units' when dropped in a hex. And I'm OK with that.
This would mean that the 3-turn LAD setup sequence would be treated like this:
I would like to propose one addition and one modification to the cargo rules:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-08-2019, 10:44 AM | #9 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: D0: Streamlining the rules
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To your point, though; should there be? Does it make sense that _any_ hit immediately destroys all cargo on top? It certainly seems odd that any hit, especially the treads that are _under_ the cargo on the top of the Vulcan, would result in them being destroyed.
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GranitePenguin Ogre Line Editor |
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02-08-2019, 10:56 AM | #10 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: D0: Streamlining the rules
OK, in the interest of sticking to the post title, here's my proposed rules changes (in bold - all existing rules and references are taken from the Sixth Edition, Revised - Battle Box rules):
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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