07-10-2013, 09:46 PM | #31 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: How to GM An Enemy
Quote:
Though given his Disadvantage list, I favor using the anthill scenario from earlier; give him a Reputation for being insane and a Stigma for being what in modern times would be a dishonorable discharge. If that militia is at all important to the campaign setting, you can probably get the numbers to work out. I'll add... are there any Disadvantages he has displayed during play? In 3rd Edition I thought that was an option to encourage appropriate play - if you demonstrate behavior indicative of a disadvantage, the GM can rule you've got it. Even if that was a gross misunderstanding of the rules, in this situation he may have indicated at least a leaning towards a few appropriate ones. |
|
07-10-2013, 10:27 PM | #32 | |
Join Date: May 2008
|
Re: How to GM An Enemy
Quote:
Believe me, I'm definitely giving this a lot of thought, considering the great ideas that you all have shared with me. My adventure story is anything but finalized. Much closer to "make it up as I go." I'm trying very hard to develop a story plot that's coherant and makes sense, and if I add this enemy in, it will blend into that story.
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
|
07-10-2013, 10:29 PM | #33 |
Join Date: May 2008
|
Re: How to GM An Enemy
That's just the thing...the town he comes from probably won't play a part in this adventure (I haven't even developed enough of the map to know where that town is or what it's name is!), so I can't really allow him points for disadvantages that won't enter into the story.
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
07-11-2013, 06:03 AM | #34 | |
Join Date: Jul 2007
Location: One Mile Up
|
Re: How to GM An Enemy
Quote:
|
|
07-11-2013, 08:46 AM | #35 | |
Join Date: May 2008
|
Re: How to GM An Enemy
Quote:
I bet most new GMs and players go through this sort of thing. We are two sessions into the campaign, but would it be ok to make this level of change to characters, having already started play? If there is something I can do to prevent headaches down the road, I think now is probably the time to do it. Has anyone else done this before? Changing character sheets after starting, that is?
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
|
07-11-2013, 08:52 AM | #36 | |
Join Date: Mar 2010
|
Re: How to GM An Enemy
Heh.
Quote:
|
|
07-11-2013, 08:58 AM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: How to GM An Enemy
Quote:
One of my best campaigns—not a GURPS one, so it didn't have formal relationship disadvantages—was driven largely by things in various PCs' biographies. One of them had the duty of taking part in the regular quarterly rituals that kept their island of order safe from the surrounding chaos, but in fact had not learned the full, accurate version from his father, so the enchantment was decaying over time; one came from a house into which a mysterious child of unknown parentage had been born; one was secretly in love with an older man who, unknown to her, had been her mother's lover for some years. . . . I managed to keep the campaign going with the majority of the larger plot material simply taken from what the players had handed me. So one option is to look at this Enemy trait and see if you can make it be a source of situations you can use. It doesn't have to be an intrusion from outside; you can try to make it a way to reveal aspects of your setting, by asking what resources would be available for the Enemy to use. And the PCs need never know which troubles come from the Enemy and which are just random. Bill Stoddard |
|
07-11-2013, 09:48 AM | #38 |
Join Date: Mar 2013
|
Re: How to GM An Enemy
I was going to make that point. I'm reading Wen Spencer's 8 Million Gods, and the character's mother is the hunter and keeps trying to get her committed. The character ran away to Japan, but I don't think it's far enough...
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
07-11-2013, 09:49 AM | #39 |
Join Date: May 2008
|
Re: How to GM An Enemy
No insane asylums in this story. Interesting idea, though.
__________________
My GURPS Fantasy Campaign: http://beggarscrown.wordpress.com/ |
07-11-2013, 09:58 AM | #40 | |
Join Date: Mar 2013
|
Re: How to GM An Enemy
Quote:
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
Tags |
enemy, gm advice |
|
|