06-01-2013, 12:32 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Deceptive Attack solutions
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06-01-2013, 02:55 PM | #12 | |
Join Date: Mar 2010
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Re: Deceptive Attack solutions
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We have one player character in my current fantasy campaign (a tree elf warrior-monk) with Detect ("Capabilities and Competencies of Enemies and Opponents"; Common; Analyzing, +100%; No Die Roll Required, +100%; Reflexive, +40%; Analysis Only, -50%) [58]. She can essentially read their character sheets. |
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06-01-2013, 06:47 PM | #13 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Deceptive Attack solutions
Quote:
The only thing I roll in the open is damage, because it's more terrifying that way.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-01-2013, 06:53 PM | #14 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Deceptive Attack solutions
Quote:
Then you should check out Analyse character advantages Quote:
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06-01-2013, 07:31 PM | #15 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Deceptive Attack solutions
Quote:
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-01-2013, 07:43 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Deceptive Attack solutions
I don't think I'm likely run a game where they'd make any sense but if I was running a game with a Deadpool clone or otherwise fourth wall breaking I probably would allow it. Of course that's the kind of game where you can have a version of Oracle or something that lets you read the GM's notes!
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06-01-2013, 07:47 PM | #17 | |
Join Date: Aug 2007
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Re: Deceptive Attack solutions
Quote:
"Oooh, better be careful. This one gets 5 bars in his Melee category."
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Fred Brackin |
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06-01-2013, 07:55 PM | #18 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Deceptive Attack solutions
Quote:
Heck, I'd give the info out for free in that kind of game.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-01-2013, 07:58 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Deceptive Attack solutions
Quote:
It might be amusing to use a different system for the "character sheets" in-universe. In that case you could hand them a FASERIP or MSRP sheet. :) |
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06-02-2013, 12:33 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Deceptive Attack solutions
Unless someone is deliberately faking low skill, it should be possible very rapidly to tell whether someone you're facing is better or worse than you, and by roughly how much. The amount of information you can get by the GM making rolls publicly is probably realistic.
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Tags |
deceptive attack, gm advice |
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