04-26-2013, 01:48 AM | #31 | |
Join Date: May 2010
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Re: Advantages Are Not Utility Priced
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04-26-2013, 04:09 AM | #32 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Advantages Are Not Utility Priced
Unless you're in a UT setting where people wear power armour (and even in most UT settings they do not), higher strength = bigger guns = more damage.
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04-26-2013, 04:31 AM | #33 | |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Advantages Are Not Utility Priced
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04-26-2013, 04:43 AM | #34 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advantages Are Not Utility Priced
The big problem is that guns for ST13-17 are few and far between, while guns for ST18+ have unwieldy grips such that they're not usable even with ST50 without a penalty (unless mounted, at which point ST is irrelevant again).
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04-26-2013, 05:10 AM | #35 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Advantages Are Not Utility Priced
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Even so, though, guns don't scale. An M16 requires ST (Whatever) and that's it. It doesn't matter if you're ST 11, ST 15, or ST 50, an M16 still requires only ST X and that's it. You can't comb through the rifles list and find a variant M16 for ST 11, ST 15 or ST 50. Thus, it's certainly worthy to give aliens a bonus to ST, as they'll mass-produce guns meant to take advantage of their higher strength, but it's less useful to vary your individuals character's strength much higher than the baseline because there's unlikely to be many weapons that will leverage that small increase to make much of a difference.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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04-26-2013, 05:21 AM | #36 | |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Advantages Are Not Utility Priced
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I'm not sure I understand what you mean. Is there some rule I am not aware of that means that f.ex. the minigun (ST: 15M) or Heavy Chaingun (ST: 20M) etc. aren't perfectly usable as LMGs if you have 15 or 20 strength? That's certainly not how the description of the M tag in basics makes is seem. |
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04-26-2013, 05:58 AM | #37 |
Join Date: May 2009
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Re: Advantages Are Not Utility Priced
I found something particularly pertinent when I was reading a blog yesterday about point by systems. I think it was by someone who posts on these forums. It applies to a couple of threads that have cropped up recently.
Point buy systems aren't about making characters equally powerful they are for giving characters equal choice. I would add to this that it is the GMs responsibility to ensure that these choices are rewarded.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
04-26-2013, 06:04 AM | #38 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advantages Are Not Utility Priced
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04-26-2013, 06:16 AM | #39 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages Are Not Utility Priced
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Apologies to Owen Smith, but I am not going to look up the British nicknames for these in my phone. |
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04-26-2013, 06:23 AM | #40 |
Join Date: Aug 2012
Location: Estonia
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Re: Advantages Are Not Utility Priced
If you start the game with a get go then your Heavy starts with his own Sasha.
Custom made, firing hand crafted bullets :D http://www.youtube.com/watch?v=jHgZh4GV9G0 Because thereäs no mass produced guns with pistol grips etc at such weight and caliber doesnät mean that he himself couldnät have some custom jobs. Still limits the options considerably - can't just pick up any random stuff lying on the batllefield, but you know adding some carry rig to your hand-cannon should be nothing insurmountable, considering you have the strength and build to carry and handle and operate it. |
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gm advice |
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