Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-25-2013, 06:47 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by ErhnamDJ View Post

Also, this is what is at least implied in Characters. A character's point total is referred to as their "power level." If character points aren't at least to some degree intended to represent usefulness (which I would say is synonymous with power), then why is that phrasing used? Why not call a character's point total their "assumed commonality?"
Because that would sound like bureaucratic gibberish. Characters with more points do in fact tend to end up more powerful, though.


Quote:
And I have never, ever seen anyone new to the game expect those point costs to represent anything other than usefulness.
Heh. Suckers.


Quote:
It doesn't make any sense to me to offer character creation tradeoffs for commonality instead of usefulness. You'll get vastly different power levels for the same point total.
You know, I can't count the number of newbies who I have warned off of thinking a 200 point character is going to be evenly matched in a fight with another 200 point character. It ain't true. You know that perfectly well.
David Johnston2 is offline   Reply With Quote
Old 04-25-2013, 06:49 PM   #12
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by David Johnston2 View Post
Heh. Suckers.
Uh-huh.

Quote:
You know, I can't count the number of newbies who I have warned off of thinking a 200 point character is going to be evenly matched in a fight with another 200 point character. It ain't true. You know that perfectly well.
You're conflating 'usefulness' with 'ability to win fights.' That's not the case. You know that perfectly well.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 04-25-2013, 07:44 PM   #13
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Advantages Are Not Utility Priced

The OP is at least correct where Unaging and Very Rapid Healing are concerned. Their costs make no sense for usefulness.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional.

Published GURPS Settings
(as of 4/2013 -- I hope to update it someday...)
Vaevictis Asmadi is offline   Reply With Quote
Old 04-25-2013, 07:49 PM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by Vaevictis Asmadi View Post
The OP is at least correct where Unaging and Very Rapid Healing are concerned. Their costs make no sense for usefulness.
There was a time when Unaging cost 40... however, unaging can easily be worth a lot of points, it just requires a campaign that lasts for long enough that aging rolls matter.
Anthony is online now   Reply With Quote
Old 04-25-2013, 08:09 PM   #15
David Johnston2
 
Join Date: Dec 2007
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by ErhnamDJ View Post
Uh-huh.



You're conflating 'usefulness' with 'ability to win fights.' That's not the case. You know that perfectly well.
In the right situation, they are the same. Said situation is of course "a fight"

Of course the thing is, it's well known that rarity does add value to anything that possesses value in the first place. A rare power is one that will rarely be duplicated by opponents or even team-mate, and will only occasionally be defended against. Which is why "unusual origin" exists.
David Johnston2 is offline   Reply With Quote
Old 04-25-2013, 08:20 PM   #16
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by David Johnston2 View Post
it's well known that rarity does add value to anything that possesses value in the first place
As it was once well known that women have fewer teeth than men. Aristotle said so.

You're treating value as a quality something possesses rather than as a verb, which is what it is. People value. Things don't have value. If you're going to treat 'value' as a quality of a trait, then you're not going to ever be able to make any sense of the resulting mess. How do you measure this quality to make the sorts of comparisons your claim assumes possible?

Besides, I think Immunity to Polio is more valuable the more people have it. Herd immunity.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 04-25-2013, 08:30 PM   #17
David Johnston2
 
Join Date: Dec 2007
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by ErhnamDJ View Post
As it was once well known that women have fewer teeth than men. Aristotle said so.

You're treating value as a quality something possesses rather than as a verb, which is what it is. People value. Things don't have value. If you're going to treat 'value' as a quality of a trait, then you're not going to ever be able to make any sense of the resulting mess. How do you measure this quality to make the sorts of comparisons your claim assumes possible?

Besides, I think Immunity to Polio is more valuable the more people have it. Herd immunity.
<shrug> You're wrong. Herd immunity means that each individual person's immunity to polio matters less because they are less likely to encounter it. It's only when immunity is a relatively rare commodity that it becomes precious.
David Johnston2 is offline   Reply With Quote
Old 04-25-2013, 08:36 PM   #18
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by David Johnston2 View Post
<shrug> You're wrong. Herd immunity means that each individual person's immunity to polio matters less because they are less likely to encounter it. It's only when immunity is a relatively rare commodity that it becomes precious.
The more people who have High TL 1, the more valuable it is.

You're being imprecise with your language, so I can make things up and there's no way to know whether they're right or wrong.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 04-25-2013, 08:45 PM   #19
David Johnston2
 
Join Date: Dec 2007
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by ErhnamDJ View Post
The more people who have High TL 1, the more valuable it is.
The more people who have High TL 1 the closer the setting is to being one TL higher, making that High TL meaningless.
David Johnston2 is offline   Reply With Quote
Old 04-25-2013, 10:23 PM   #20
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Advantages Are Not Utility Priced

For what it is worth, my wife was given a chance to take an ability that was built using the Advantages section of GURPS 4e. It had to do with dealing with the dead, and she looked at the price of it, and said "too expensive, I can buy better things with the points than that"

That's all ANYTHING in GURPS really is - a "thing" that has a cost. If the cost is acceptable to the buyer, they buy it. If the cost is too expensive, they either buy it and feel cheated, or they don't buy it and make do with what they have. To this day, I think that GURPS PSIONICS for 4e just plain STINKS (I'd use other stronger language, but I'm refraining for now).

Truth be told, you won't see me dispose of my GURPS 3e rules simply because I'm not convinced that GURPS 4e in its entirety, went a better direction. That's my 2 cents worth.
__________________
Newest Alaconius Lecture now up:

https://www.worldanvil.com/w/scourge-of-shards-schpdx

Go to bottom of page to see lectures 1-11
hal is offline   Reply With Quote
Reply

Tags
gm advice


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.