Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-10-2013, 08:00 PM   #291
LemmingLord
 
LemmingLord's Avatar
 
Join Date: Jul 2005
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by sir_pudding View Post
Although since he has no absolute limit to his theoretical ST he'd be impossible to make as GURPS character.
Only if you care about points.

Putting an infinity sign.
__________________
Villain's Round Table
LemmingLord is offline   Reply With Quote
Old 05-10-2013, 08:19 PM   #292
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by LemmingLord View Post
Only if you care about points.

Putting an infinity sign.
Except he doesn't have ST ∞; he has ST: Lots to ∞ (Varible based on how mad he is). Which is really hard to do in GURPS even with infinite points.

On the other hand the Ultrapower solution does seem to match the actual result. It's not like he's ever actually gotten mad enough to rip Spacetime in half or whatever.

Besides if "you don't care about points", why does it matter how Advantages are priced?
sir_pudding is offline   Reply With Quote
Old 05-10-2013, 09:05 PM   #293
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: Advantages Are Not Utility Priced

Eh. While the Hulk's strength is theoretically unlimited, in practice his rage takes time to build and the fight is usually over before his strength gets too absurd.

Rather: in practice, his strength tends to build to the point where he has enough to clobber whoever the target of his ire is; and then it effectively stops building.

You can model the Hulk's strength in GURPS if you're willing to do away with points: just buy "infinite" ST, with all but a finite amount of it having an Accessibility limitation or some variation. And he's a perfect illustration of what I was saying earlier about diminishing returns: once you get beyond a certain point power-wise, getting more of it is pointless.* As well, he's an illustration of how point imbalance doesn't mean play imbalance: it doesn't matter how strong he can get; he's notoriously vulnerable to being manipulated, and his strength comes with a loss of self-control that largely negates the benefits he might get from said strength.

* Surprisingly, pun not intended.
dataweaver is offline   Reply With Quote
Old 05-10-2013, 09:19 PM   #294
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by sir_pudding View Post
Besides if "you don't care about points", why does it matter how Advantages are priced?
Note: the above could be read as "if you're not using points, why are you participating in this thread?" The following was written with that interpretation in mind; if that's not what was intended, please disregard this post.

Bear in mind that I didn't opt out of the point accounting system on a whim. Until a few years ago, I was an avid supporter of point accounting: for all its flaws, I figured that it was better than any alternative. What finally got me to abandon point accounting was a first-hand demonstration of a better alternative.

It isn't that I don't care about points; its that I've come to realize that point accounting systems have inherent flaws that tend to be overlooked by their advocates. Since the purpose of this thread is to examine the foundations of GURPS' point accounting system, I think it's an appropriate place to point out these flaws.

Last edited by dataweaver; 05-10-2013 at 10:13 PM.
dataweaver is offline   Reply With Quote
Old 05-10-2013, 10:37 PM   #295
LemmingLord
 
LemmingLord's Avatar
 
Join Date: Jul 2005
Default Re: Advantages Are Not Utility Priced

Yes; that's a good point. I am really responding to the thread and the hulk post in particular by agreeing that points do not translate to utility, and further, the more complex or powerful(utility wise) a character, the more an accounting nightmare can be avoided by throwing points out the window.
__________________
Villain's Round Table
LemmingLord is offline   Reply With Quote
Old 05-11-2013, 12:18 AM   #296
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Advantages Are Not Utility Priced

The more I build characters the more I realize I enjoy the character building experience, not so much that I care what outcome it will have on my playing said character or if I will even like playing said character. I feel like I would either far more enjoy pointless for actual play or absolutely detest it.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 05-11-2013, 12:40 PM   #297
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Advantages Are Not Utility Priced

Quote:
Originally Posted by LemmingLord View Post
Yes; that's a good point. I am really responding to the thread and the hulk post in particular by agreeing that points do not translate to utility, and further, the more complex or powerful(utility wise) a character, the more an accounting nightmare can be avoided by throwing points out the window.
Not to mention it makes for much quicker character generation.

The only thing I could think to write for Supers would be something like one of my random power generation tables, but considering that I've recently generated a couple of characters for players off the cuff just by having them roll d100 and looking at advantages by page # to run with, I'm not even sure that'd be useful...
Ze'Manel Cunha is offline   Reply With Quote
Reply

Tags
gm advice


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.