06-10-2008, 10:53 AM | #21 | |
Join Date: Jan 2008
Location: Adelaide
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Re: How important is combat to your game.
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Of course as a result my characters die about 3 times more often than anyone elses, but I have a lot of fun and I've saved the rest of the party far more times than I can count. |
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06-10-2008, 11:01 AM | #22 |
Join Date: Sep 2004
Location: A Place You Only Dream Of, Where Your Soul Is Always Free
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Re: How important is combat to your game.
The games I run tend to be action-heavy, and that's what I like to play as well. Things better be darn interesting if I don't get to fight something at least once a session, and I try to give the same option to my players, who seem to like action as well.
What can I say? I work in an office five days/40 hours a week. In spite of a decent boss and decent co-workers, there's still a certain level of boredom and frustration. A little vicarious violence is just the ticket. Now, mind you, I don't want a game that's all action; I want roleplaying opportunities as well.
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Janos Dracwlya "I like to think that you killed a man. It's the romantic in me." Capt. Louis Renault |
06-10-2008, 11:58 AM | #23 |
Join Date: Feb 2008
Location: The Athens of America
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Re: How important is combat to your game.
I knocked my GM off balance 2 sessions ago. The villian (local noble) had tracked me to the temple of the god of law and justice. I was there to present evidence of his crimes so it could be safeguarded until the matter could be presented at the Royal Court.
His intent was to surpress such evidence. He ordered my mage to drop his staff as I was under arrest. (the GM had the battlemat ready to go, most of the characters I have played would have resisted immediately) I dropped my staff and inquired as to the charges and the accuser. It wasn't til one of the two guards tried to run me through that I even dodged. Even then the only spell I cast was Armor (total DR 7). It wasn't until the noble announced his intention to kill the Priestess of the god of law and justice that I started to go offensive... Good guys won. Total body count 0.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
06-10-2008, 02:12 PM | #24 |
Join Date: Nov 2007
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Re: How important is combat to your game.
Well, my favorite RPG isn't called "Star Peace," and combat seems to happen regularly. Something about rebelling against an evil empire seems to do that... (Both as GM and player, using both West End Games and tyhe new Saga system)
We'll try to avoid unnecessary combat, but it is a big part of the fun. When PC's and the opposition are not only reloading their blasters, but worring if they have enough clips, that's a heavy combat. My 1920's D20 Modern action/pulp campaign has had some games...sometimes 3-4 sessions in a row...without any heavy combat. (I GM that one.) Traveller...combat is as seldom as we can acomplish. Classic traveller is deadly when the guns come out...especially the fusion guns. (I'm a player in that) But when the gunfight does start, we all enjoy it! D&D...combat is in integral part of the campaign. (Version 3/3.5 we play, 4 can stay on the shelves in the store as far as I'm concerned.) GURPS Horseclans...combat happens every 2-3 game sessions back when we were playing the campaign, sometimes more often. But it wasn't the goal of the game, it was a very hostile world.
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You can acomplish a lot with a kind word, but you can acomplish a lot more with a kind word and a vicious left hook. |
06-10-2008, 03:16 PM | #25 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: How important is combat to your game.
I'm running a Super Hero thing.
The characters are an Giant Alien Geisha, and all Geisha's are in some secret cult of nasty martial arts etc. The Giant Alien is called Sen(tissa) from the race simply known as the Sens. They are usually primative Aliens, with a rather odd culture. 'She/it' has weirdness magnet and often gets shot up. Now the player said that weirdness magnet should not be lethal but an inconvience. HT50 character with instant Regen, then getting a bit shot up is an inconvience! Hell, jumping out of a crashing plane and smashing its 'head' in was an inconvience too. The other character is a psi lizard like Alien called the Esti and this one is too busy taking drugs or doing research. Generally does not like violence but it can defend itself. At present 'Dr Evil' is trying to discover their plot to uncover his plot. They are trying to work out something is going on and so far have no idea that there is a Dr Evil and who or what are all these strange soldiers. It has not been very combat orientated with a brief discriptions of an odd fire fight. We try to keep off combat for one good reason - IT'S DANGEROUS! |
06-10-2008, 08:15 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How impotant is combat to your game.
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One is having some area of competence. This has been combat, in some cases; my Dzur nobleman was a first-rate hunter, archer, and duellist, and my GURPS Supers character was the team's combat monster, with Dodge-16 and Brawling-19. But it can be entirely other things. My character Fornication Jones was a master gunner and tinkerer; my current character Linnaeus Jorgensen is a competent physician and surgeon and extremely good at getting people to talk to him (he was inspired by the film Kinsey). I really like having some particular thing my character does that they're really, really good at. But the other is characterization, character interaction, and dialogue. I like coming up with lines or actions that get the other players to laugh or applaud. My happiest moment for Linnaeus, so far, was the scene where he was in the museum darkroom, examining prints of a Mysterious Artifact with his assistant, and down the hall some other PCs were talking about important secret stuff—so I rolled the dice to see if he overheard what they were saying, and, when that roll failed, announced that he got up and closed the door to shut out the distracting noise of their conversation. If my character's good at combat, I want there to be scenes where combat abilities are important. But that's because I love the experience of vicarious competence in general. Bill Stoddard |
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06-11-2008, 05:08 AM | #27 | |
Join Date: Aug 2005
Location: Brisbane, Australia
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Re: How important is combat to your game.
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Apart from that, I've done combat heavy games with sessions of only fighting; and also mini-campaigns with not even a stubbed toe. It has to vary with genre and desired style. Though I do like a good dose of combat whether I'm playing or GMing. And as Wienis knew, the threat of death is an easy (cheap?) way to add drama. |
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06-11-2008, 07:57 AM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: How important is combat to your game.
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I have a vagues sense that a lot of people use the term "combat" in a much broader sense, to refer to any activity that involves the rules and the character sheet and dice rolls. These people - severely misguided people - take great pride in often having "several sessions in a row where no combat at all took place". Also, it is a hypothesis of mine that many roleplaying gamers gravitate towards actual physical combat because it is the one kind of conflict that is reliably resolved via rules and dice and character sheet, without the GM having much ability to dictate the income (at least not without getting caught red-handed by the players), and deep down that is something that many roleplaying gamers actually, truly want, even if they, for a variety of reasons, can't or won't admit it. |
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06-11-2008, 11:15 AM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: How important is combat to your game.
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06-11-2008, 11:35 AM | #30 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: How impotant is combat to your game.
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I'm peaceful enough in real life, after all.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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