04-23-2018, 10:57 AM | #31 | |
Join Date: Jul 2008
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
EDIT: This looks like it collected the right stuff, at a glance. You probably won your bet.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 04-23-2018 at 11:01 AM. |
|
04-23-2018, 11:37 AM | #32 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
Logarithms are incredibly handy for creating a ST table, as it makes ST rolls actually work the way they are supposed to.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
04-23-2018, 12:13 PM | #33 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
I get that it it truncates the range in abstract, but honestly I've been role-playing for 25+ years now and I can't remember hearing of or seeing a single instance of anyone ever saying "Nah I can't play this character they have the same Strength as Bob's or do the same damage as Sue's". No one is saying all ST's and damage's should be equal, and if you don't like the idea of a truncated range of ST leading to potentially more overlap between character's stats that's fine. But we're not talking about some kind of central pillar of roleplaying. If nothing else GURPS as a RPG system actually provides lots of different ways to distinguish between similar of the same core stats. (it's not even the only way to 'fix the problem', I actually favour looking at DR directly as that's the area where some have an issue, and to me that would seem the best place to start.)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 04-24-2018 at 04:36 AM. |
|
04-23-2018, 02:48 PM | #34 |
Join Date: Aug 2010
Location: The Land of Enchantment
|
Re: Should Plate Armor be Harder to Penetrate?
Keep your campaign TL3. Problem solved. :) That's what I do.
__________________
I'd need to get a grant and go shoot a thousand goats to figure it out. |
04-23-2018, 03:02 PM | #35 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
I revisit it periodically in different ways, but the direct answer to your question (satisfying or no) from my prior writing is at this link.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
04-23-2018, 03:54 PM | #36 |
Join Date: Apr 2017
|
Re: Should Plate Armor be Harder to Penetrate?
Man, this thread blew up since yesterday.
Thanks for all of the awesome replies guys. Just to clarify: I don't really care about game balance, etc. I was just wondering how accurate you thought the current rules were? Also, thanks for pointing out the rules for armor in Low-Tech. I think those are probably what I'd want to use if I wanted more realistic armor. I guess I could re-word my question as: I've read that melee weapons just aren't getting through hardened steel plate armor. Would you say this is accurate? Is Arnold Schwarzenegger in his prime, or Jason Momoa, penetrating hardened steel plate armor with a sword? With a War Pick? I'm not asking about game balance. I'm just wondering from a realistic and historical point of view. If you don't think they are getting through it, should the DR values be changed? |
04-23-2018, 04:12 PM | #37 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
|
|
04-23-2018, 04:51 PM | #38 | ||
Join Date: Mar 2013
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
Quote:
Also, if you're just talking the effect of an impact on a plate-wearer, a normal strength human would probably hit harder with a pollaxe, than any man alive would hit with a one-handed sword. Leverage and weapon design makes a big difference. Lastly my guess is that the heaviest hitters would likely be tall, athletic men with expert weapon skills (i.e. a combination of strength, explosive speed, leverage and precision), probably not so much bodybuilders like Arnold. Last edited by mr beer; 04-23-2018 at 04:57 PM. |
||
04-23-2018, 05:14 PM | #39 |
Join Date: Aug 2009
Location: OK
|
Re: Should Plate Armor be Harder to Penetrate?
Every time this topic comes up, people jump to defend the accuracy of the damage table at ST 10.
ST 10 isn't fine. It's just as wrong as the rest. 1d-2 might not seem like much, but you get a static bonus from All-Out Attack and from the weapon. A ST 10 man with a heavy spear (a presumably not uncommon weapon historically) deals 1d+2 damage. That increases to 1d+4 if he uses an All-Out Attack. That's 5.5 and 7.5 damage, respectively. Those skewer a man in armor quite well. A large part of the problem here is that the bonuses from both the weapon and the All-Out Attack option are static. A ST 5 child can more than double their damage by using All-Out attack (from 1d-4 to 1d-2), while the strongest man in the world notices a much smaller proportional increase from using the same option. That doesn't make any sense. And I don't have any idea what's going on with the weapons. Why does switching from a regular spear to a heavy spear give you a radically increased ability to penetrate armor? The only explanation I can come up with is that the rules are assuming that you can accelerate both of them to the same velocity and so the heavier spear is delivering more energy. Alternative explanations would deal with the spearhead itself; perhaps the spears that do more damage have hardened heads or points more suited to penetrating armor, but then the question becomes: why not put the same head on the regular spear if it performs better? I think it's quite clear that these are game mechanics that aren't based on anything in the real world, and that aren't intended to simulate any part of reality. The only way to differentiate the weapons is to have some of them deal more damage than others. But the game isn't granular enough for that, assuming this was even the right way to model weapons in the first place. As I showed above with the example of the child and the strongman receiving the same static bonus, that really doesn't make any sense. And this isn't a problem unique to GURPS. I've seen this in other games as well. I'm reminded of one game where a particular pistol dealt significantly more damage than other comparable weapons because it managed to creep over the arbitrary line into the next higher damage category the designers were using to determine the weapons' damage.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
04-23-2018, 06:31 PM | #40 | |
Join Date: Jul 2008
|
Re: Should Plate Armor be Harder to Penetrate?
Quote:
Now, it is true that those numbers likely were not assigned with 'penetration of armor' as the main metric in mind, even though per GURPS mechanics they really should have been.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Thread Tools | |
Display Modes | |
|
|