06-03-2009, 02:58 PM | #11 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: Fantasy Setting for GURPS
Now I've got to go home and read Roma Arcana tonight.
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06-03-2009, 03:05 PM | #12 |
Join Date: Jul 2007
Location: Zagreb, Croatia
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Re: Fantasy Setting for GURPS
You ought to :)
Roma Arcana is about to be GMed by my friend, and damn I can't wait to play it :D |
06-04-2009, 12:13 PM | #13 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
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06-04-2009, 12:29 PM | #14 |
Join Date: Dec 2007
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Re: Fantasy Setting for GURPS
No. You could add them, but by default Roma Arcana is not a world where that particular Judaic heresy took off.
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06-04-2009, 03:42 PM | #15 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Fantasy Setting for GURPS
I own Harkwood. I like it a lot. It's well written and has lots of room for exanded use. I'd likely use it for any Yrth campaign that I did run.
I'm not really sure what people mean when they complain ''GURPS doesn't have a fantasy setting other than Yrth.'' GURPS has many other fantasy settings: Mad Lands, and several worked examples of historical fantasy:Celtic Myth, Rome, Vikings, Robin Hood, Camelot, etc. It also has GURPS Myth, GURPS Goblins, Bunnies & Burrows,etc. As for 3E-4E conversion...are people seriously complaining about that? Try converting between AD&D and D20...or 4E. GURPS has EXCELLENT back-compatibility. That's a major selling point of GURPS products, for this game buyer. |
06-04-2009, 04:54 PM | #16 |
Join Date: Apr 2009
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Re: Fantasy Setting for GURPS
What's wrong with just filing the serial numbers off the religions by renaming them? I mean, if there's a Pastafarian crusade against the Frisbeetarians of the south happening in your game, I don't think anybody could jump to the conclusion that they represent real world religions in any way, shape, or form. Similarly, you can change the names of the gods and people without compromising the setting.
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06-04-2009, 06:16 PM | #17 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
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06-04-2009, 06:28 PM | #18 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Fantasy Setting for GURPS
Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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06-04-2009, 06:41 PM | #19 | |
Join Date: Dec 2007
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Re: Fantasy Setting for GURPS
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I actually did a version of Yrth where Christianity did exist but it was called the "Old Faith", having fallen out of fashion in a world where pagan gods were objective realities who would in fact answer your prayers. Only a few people followed it and they were regarded as we regard Amish. |
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06-04-2009, 08:15 PM | #20 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Fantasy Setting for GURPS
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I wonder if people complain because they want a fantasy setting that isn't tied to the real world. All of the examples cited (except maybe Mad Lands and/or Myth?) are either set on Earth or are inhabited by real Earth peoples. I usually don't mind that, I've enjoyed many real-world fantasy settings and I love mythology itself. But perhaps people complain because they want fantasy that really is set on a completely different world. Or perhaps the complaint comes from people who just haven't heard of the others. Last edited by Vaevictis Asmadi; 06-04-2009 at 08:23 PM. |
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Tags |
fantasy, setting, yrth |
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