11-21-2008, 10:19 AM | #11 | |
Join Date: Nov 2008
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Re: I think I'm missing something.
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11-21-2008, 10:37 AM | #12 | |
Join Date: Aug 2004
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Re: I think I'm missing something.
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xd xd+1 xd+2 (x+1)d-1 (x+1)d ...and so on. In other words: +1 +1 +2 +2 +3 +1d-1 +4 +1d +5 +1d+1 +6 +1d+2 +7 +2d-1 (although this goes against the +7 being a full 2d under the other rule) Or combine the two. Any +4 is +1d; any +7 is +2d. For any leftover adds, +1 and +2 are simple adds, and +3 is the next die-1. So, say you had some extreme number of dice+adds like 60d+60; to turn this into mostly dice, you divide the 60 by 7, getting an additional 8x2 = 16 dice. There's 4 left over, which becomes one additional die, so you can roll a total of 78d. You might want to go to D-scale, round this to 8d in D-scale, or as GM you could certainly just say that the attack pretty much always does its average damage of 270 (60d does average of 210, plus 60) or 273 (78d does average 273), and not bother rolling at all. Or any combination that makes things easier. |
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11-21-2008, 10:57 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: I think I'm missing something.
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11-21-2008, 11:02 AM | #14 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: I think I'm missing something.
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11-21-2008, 12:35 PM | #15 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: I think I'm missing something.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-21-2008, 04:09 PM | #16 | |
Join Date: Nov 2008
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Re: I think I'm missing something.
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Last edited by Comrade_Frog; 11-21-2008 at 04:16 PM. |
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11-21-2008, 11:53 PM | #17 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: I think I'm missing something.
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Do you have High-Tech? If not, as Vitruvian said, B16 is a good guideline. e.g. if I created a device doing an average of 47 damage; I'd divide 47 by 3.5 for the number of dice and get 13.42####. So, 13d plus something. 0.42 x 3.5 is 1.47, call it +1: 47 = 13d+1. Or damage 48; /3.5 = 13.71####. 0.71 x 3.5 is +2.5; that's 1 less than the average for a full die, so 48 = 14d-1. The box Kromm pointed out, at HT166, makes it easier by listing what a fraction equates to. It also covers damage under 1d and over 12d but B16 is okay if you feel do not need HT.
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