05-26-2013, 01:08 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Power Stone Price
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05-26-2013, 03:39 AM | #22 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Power Stone Price
Completely useless until you are an expert sounds rather ridiculous, don't you think?
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05-26-2013, 06:06 AM | #23 | |
Join Date: Mar 2010
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Re: Power Stone Price
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More usefully: Powerstone (15 or less) [1]. IQ 14 [80], Magery 3 [35]. Other spells that you have to learn anywise [11]. Total, [127]. |
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05-26-2013, 06:10 AM | #24 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Power Stone Price
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But the economics should include how rare skill 15 plus multiple skill magically active enchanters are.
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05-26-2013, 07:00 AM | #25 | |
Join Date: Mar 2010
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Re: Power Stone Price
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Assuming the GURPS CoL and Job mechanics are considered plausible for some insane reason and one doesn't tell a master mage that their workings are only worth as much as a common merchant ... one mage-day of enchanting costs a minimum of G$122 at TL 3 and G$139 at TL 4 before material costs are taken into account. Lighten (25%) (100 Energy) thereby costs a minimum of G$12.2k. I don't know about you, but a not-stupid knight in one of my games isn't going to spend a decade or three paying for a single suit of armor to be enchanted to be slightly lighter than it'd otherwise be. Sure, it only takes a master mage four months of solid work to make, but no one is going to be willing to buy it ... and so the enchanter will spend their time doing useful things rather than wasting their life making garbage. Opportunity costs are wonderful things. Heh. The end result of this is a) you ignore economics, b) you don't have enchanters or c) you change how enchanting works. Last edited by Sunrunners_Fire; 05-26-2013 at 07:19 AM. |
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05-26-2013, 08:47 AM | #26 | |
Join Date: Aug 2007
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Re: Power Stone Price
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Said suit of armor with Lighten 25% done piecemeal and therefore Q&D all the way? A little less than 2 days for one master and no more than 5 journey men and you don't need all the journey man after you do the Torso. Probably around $500 even using your price of mage-days. So that's probably going to give you back 1 Encumbrance category with +1 Dodge and 1 less FP per hour. Looks like a very good use of money to me. Enchanting the DR6 suit to +1 DR is probably cheaper than buying a mundane DR7 suit too.
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Fred Brackin |
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05-26-2013, 09:42 AM | #27 | |
Join Date: Mar 2010
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Re: Power Stone Price
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Important numbers:
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05-26-2013, 11:18 AM | #28 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Power Stone Price
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"If you know a spell at skill 15 or higher and have a group of willing assistants, you may opt to cast the spell by leading your assistants in an elaborate ritual that maximizes the spell’s power." However, note that it states "AND" as opposed to a requisite of 15 in and of itself. Later in the enchantment rules, it specifies that Slow and dirty enchantments are the ONLY ceremonial spells that can be cast by a solitary mage. Note too however, that in GURPS FANTASY 1st edition, as well as GURPS MAGIC 2nd edition, the mage with a skill of 12 could indeed, create a magic item with a higher power rating (aka, the requisite 15 power for the magic item to function) by use of trading time for skill levels. It was explicitely stated in those rules set that it is sometimes the only way to make the magic items with a higher power. If you'd like, I will dig up the actual quotes...
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05-26-2013, 11:27 AM | #29 | ||
Join Date: Mar 2010
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Re: Power Stone Price
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Quote:
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05-26-2013, 11:36 AM | #30 | |
Join Date: Aug 2007
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Re: Power Stone Price
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Status 2 for a secondary/journeyman Enchnter is excessive. He's not a "business leader". His Master/Head of the Enchantment Circle might be. He might only be Staus 1 and it's the Guildmaster of Enchnters who's stauts 2. Remember, Status 0 is not an actual average of how the population lives at TL3. It's a game mechanical norm. That secondary Enchanter with a rare-ish but not earthshaking talent might well take a job supporting "only" Status 0 when the alternatives were Status =2 serf or Status -1 poor citizen.
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Fred Brackin |
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Tags |
magic, powerstones |
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