09-21-2018, 09:09 AM | #211 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Experience Points
I think it might be possible, maybe, that what we are seeing in the Legacy Edition is exactly what Steve promised us. A republication of the classic game from the 1970s as it was (with only those corrections that he knows would have been made then if he had better proof reading
So it has flaws - it's supposed to have flaws - it's a piece of nostalgia in a shiny new box I love it the way it is Next year, I imagine, there will be a The Fantasy Trip, second edition Kickstarter (or not, depending on how popular it is come next year) and then we might see the rules revised to be standardized across the different games, Melee, Wizard, and In The Labyrinth |
09-21-2018, 09:26 AM | #212 | |
Join Date: Dec 2017
Location: behind you
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Re: Experience Points
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09-21-2018, 09:55 AM | #213 | |
Join Date: Dec 2017
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Re: Experience Points
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I not sure why we haven't heard a response re. my queries about the Tollenkar's Lair stat blocks. I recently saw a reposting of Steve's draft of the experience and advancement rules, and it reinforced my confusion over what I'm seeing - either the max stat total issue was revised further without our hearing of it, or the intent is that there is something special about Tollenkar and most of his sidekicks that lets them work around the system limits, or ... some other explanation not worth speculating about. I suppose it will be clarified one way or another in a few weeks. |
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09-21-2018, 11:26 AM | #214 |
Join Date: May 2015
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Re: Experience Points
Looking at the new TL characters, it looks clear to me that they are revised to take into account the new talents (e.g. Weapon (Expert) and Quick-Draw (Weapon)) and ability to add talents and spells in excess of IQ by using XP as in the link you posted (and as Steve writes in TL about a wizard's study plans). I have long thought it's much more interesting to have very experienced people have lower attributes but more talents without needing super-high IQ, so I really like that. The point totals don't seem to match the 40-point cap idea (I doubt Tollenkar would use a wish on mercenaries or even apprentices), but we'll see what the new rules are - my guess is the XP cost just keeps doubling over 40, or something, making it highly rare and inefficient but not impossible to break 40.
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09-21-2018, 11:41 PM | #215 | ||
Join Date: May 2015
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Re: Experience Points
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09-22-2018, 08:35 AM | #216 | |
Join Date: Dec 2017
Location: behind you
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Re: Experience Points
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How do you convert between the two? Or do you not allow it? ^This is what I was thinking when I originally posted that. It seemed like a problem at the time but now it doesn't. If you wish to take a character from Melee/Wizard over to ITL, just recreate the character as a starting ITL character. Not a big deal. Narrative: You died in one world to be reborn in another. Or the Mnorens transported you to another world while you were sleeping - and gave you amnesia. :) |
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09-22-2018, 08:50 AM | #217 |
Join Date: Dec 2017
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Re: Experience Points
It hasn't come up for years, but back when this was an issue for our group we allowed characters to 'nucleate' in Melee/Wizard and then hop over to the full game whenever they wanted. It means you can brew up pretty experienced PCs in gladiatorial fighting. On the other hand, they don't have any talents, and most of your efforts to create such characters will end in tears.
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09-22-2018, 10:28 AM | #218 | |
Join Date: Dec 2017
Location: behind you
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Re: Experience Points
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I'm hoping TFT "2E" will merge Melee/Wizard and ITL into one book/system that comes with a starting adventure where the PCs immediately find themselves wrongfully accused of some crime, arrested, and sentenced to fight in arena matches. After a few matches, a local lord buys the PCs and offers them freedom if they win The Death Test - a competition between local lords for bragging rights and an excuse for "friendly" wagers. Each of the local lords pays an entry fee to Thorz, who sets it all up. Thorz would be one of the local lords but have a nefarious reputation and backstory similar to that of "Little Finger" in Game of Thrones. He was a commoner that earned his title through morally questionable schemes and behind-the-scenes deals. If none of the teams make it out alive, he doesn't have to pay a winner's fee. Last edited by platimus; 09-22-2018 at 10:31 AM. |
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