02-28-2018, 04:17 PM | #1 |
Join Date: Mar 2011
Location: Spinward Marches
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Mission 9, spawning howitzers
So, I've gone through the SP game again, and just finished Mission 9, the Coastal Assault mission where you assault by water with 12 GEVs to take out two command posts. I took out the two coastal howitzers in the city hexes, then faded back to city and water, and went forward again to take out the two antennas. Once I did that, I got my Mark IV reinforcement, played one or two more turns to get the Ogre on land, and still had more than half my GEVs.
Satisfied with my progress, I saved at that point to go grab some lunch. I then come back, and load the saved game only to find that the two coastal howitzers had respawned, a stack of three GEVs were frozen, and the next turn, another set of howitzers spawned on top of the originals. This next part is actually harder to believe, because I managed to take out the extra howitzers, and actually won that game by steamrolling my Mark IV over the command post. That, and the AI seemed to roll awfully high. Correct me if I'm wrong, but typically howitzers don't magically appear on the map. Is that correct? >:) I was tempted to file a Steam report against the AI for hacking, but begged off. The only thing that could have made the experience complete was if a Cthulu Ogre appeared on the map. |
02-28-2018, 08:29 PM | #2 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Mission 9, spawning howitzers
You should still file a report. It's related to the save's inability to work properly and has been the bane of my existence. It's fairly consistent in it's inability to allow for taking breaks. :-(
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GranitePenguin Ogre Line Editor |
02-28-2018, 09:27 PM | #3 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Mission 9, spawning howitzers
Oh really, it's the save game feature that's all buggy? I thought I hadn't read the setup correctly, or missed a rule somewhere, but the stack of three GEVs not moving should have been a tip off.
Otherwise the game seems to be fine if you play a scenario from start to finish. |
03-01-2018, 12:02 AM | #4 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Mission 9, spawning howitzers
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GranitePenguin Ogre Line Editor |
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03-01-2018, 02:01 AM | #5 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Mission 9, spawning howitzers
I'll try that after I post.
I'll note that when I came back to a save for mission 10, that there were all kinds of what looked like "developer tools". There were things like "place holder for hidden units" and various other non-player oriented interfaces. Stuff that you would use if you were either editing a scenario or creating a campaign. I'm going to try the save thing now, and will brb. |
03-01-2018, 02:08 AM | #6 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Mission 9, spawning howitzers
Confirmed. Completely logging out of Steam seems to completely shut down the game and dump everything. I tried that previous save game, and it worked perfectly, whereas the previous time I loaded it I had all the problems I posted in the opening post.
Interesting. I'm guessing Jake knows about this. Very strange. |
03-12-2018, 07:05 AM | #7 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Mission 9, spawning howitzers
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03-12-2018, 12:25 PM | #8 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Mission 9, spawning howitzers
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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03-13-2018, 07:28 AM | #9 | |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Mission 9, spawning howitzers
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But essentially having the AI's firepower doubled after loading a saved game ... I don't know how I won that. I seriously don't know how. The dice gods were with me. |
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03-20-2018, 04:50 AM | #10 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Mission 9, spawning howitzers
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Out of interest, did you see this behaviour consistently or just with one specific save file? Thanks as always for reporting :) |
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