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Old 10-12-2016, 02:50 PM   #1
LoneWolf23k
 
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Default Damaging Hyper-Dense Metal Weapons

Hey, how would you rate the DR and HP of a Broadsword made of Hyper-Dense Metal?
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Old 10-12-2016, 03:48 PM   #2
vicky_molokh
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Default Re: Damaging Hyper-Dense Metal Weapons

Calculate HP by mass, as for all other weapons? Not as sure about DR.
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Old 10-12-2016, 03:48 PM   #3
Ottriman
 
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Default Re: Damaging Hyper-Dense Metal Weapons

The RAW answer is simply to increase its hp based on increased wiehgt and the formula for increasing hp of objects by mass in Campaigns. RAW does not change its DR at all.

I myself rule that they have 10xDr myself because it only makes sense for the super materials involved but htat is a house rule.
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Old 10-12-2016, 03:50 PM   #4
sir_pudding
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Default Re: Damaging Hyper-Dense Metal Weapons

Isn't DR more or less linear with density? So just maybe just increase the DR of a steel sword by the same factor that increases weight?
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Old 10-12-2016, 05:04 PM   #5
LoneWolf23k
 
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Default Re: Damaging Hyper-Dense Metal Weapons

I have my book open right now, and it doesn't specificy how to calculate DR. I just assume that for a basic broadsword, I use the DR for a 1 inch steel bar, then multiply that by the 1.5 multiplier for Hyper-Dense metal?
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Old 10-12-2016, 06:20 PM   #6
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Default Re: Damaging Hyper-Dense Metal Weapons

On the one hand, it doesn't make sense to me that objects use the same "HP covered by DR" method that people do: it makes sense for an axe to cut through a person's armor and then inflict injury after that, but less so for it to cut through a steel shield's DR and then inflict injury. DR is based on thickness, but if penetrating DR is representative of cutting through the whole object, how come I can't cut halfway through it after I penetrate half the DR? What I'm thinking is, each inch of steel offers resistance. It makes more sense to give objects IT:DR proportional to their hardness.

There's also the matter of minimum damage, though. If all objects had was IT:DR, a person could kick their way out of a jail cell, and that's just not right. So they way I'd probably go is to give objects a combination of flat DR (not based on thickness) and IT:DR. Brittle things like glass, high DR, low/no IT:DR; cloth would be more likely to have low/no DR, but a pretty good IT:DR factor.

How does this work for your hyperdense sword? Can't say I know for sure, but I recommend some factor of IT:DR.
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Old 10-12-2016, 06:54 PM   #7
Bruno
 
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Default Re: Damaging Hyper-Dense Metal Weapons

Shield and armor DR as provided to the wearer is "cover DR", not simple DR. Humans provide "cover DR" too, based on their own DR (zero) and the blowthrough limit on their HP.
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Old 10-12-2016, 11:15 PM   #8
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Default Re: Damaging Hyper-Dense Metal Weapons

Assuming that a good quality sword is made out of high hardness steel and has DR6, a hyper dense sword would be 23.9× stronger for a DR of 143.

Of course this is assuming that that whole sword is made out of hyper dense. From as far as I can tell the hyper dense options only givens a weapons an edge made out of hyper dense so most of the sword is probably still just DR 6.
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Old 10-13-2016, 04:17 AM   #9
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Default Re: Damaging Hyper-Dense Metal Weapons

Quote:
Originally Posted by Bruno View Post
Shield and armor DR as provided to the wearer is "cover DR", not simple DR. Humans provide "cover DR" too, based on their own DR (zero) and the blowthrough limit on their HP.
My magical girl would like to have a word with you. She's got DR 10. Okay, she's got magical powers, but she's still a human. :P
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Old 10-13-2016, 04:36 AM   #10
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Default Re: Damaging Hyper-Dense Metal Weapons

Quote:
Originally Posted by WaterAndWindSpirit View Post
Okay, she's got magical powers, but she's still a human. :P
That's what they want you to think!
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