10-12-2016, 02:50 PM | #1 |
Join Date: Sep 2004
|
Damaging Hyper-Dense Metal Weapons
Hey, how would you rate the DR and HP of a Broadsword made of Hyper-Dense Metal?
|
10-12-2016, 03:48 PM | #3 |
Join Date: Apr 2015
|
Re: Damaging Hyper-Dense Metal Weapons
The RAW answer is simply to increase its hp based on increased wiehgt and the formula for increasing hp of objects by mass in Campaigns. RAW does not change its DR at all.
I myself rule that they have 10xDr myself because it only makes sense for the super materials involved but htat is a house rule. |
10-12-2016, 03:50 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Damaging Hyper-Dense Metal Weapons
Isn't DR more or less linear with density? So just maybe just increase the DR of a steel sword by the same factor that increases weight?
|
10-12-2016, 05:04 PM | #5 |
Join Date: Sep 2004
|
Re: Damaging Hyper-Dense Metal Weapons
I have my book open right now, and it doesn't specificy how to calculate DR. I just assume that for a basic broadsword, I use the DR for a 1 inch steel bar, then multiply that by the 1.5 multiplier for Hyper-Dense metal?
|
10-12-2016, 06:20 PM | #6 |
Join Date: Jun 2013
|
Re: Damaging Hyper-Dense Metal Weapons
On the one hand, it doesn't make sense to me that objects use the same "HP covered by DR" method that people do: it makes sense for an axe to cut through a person's armor and then inflict injury after that, but less so for it to cut through a steel shield's DR and then inflict injury. DR is based on thickness, but if penetrating DR is representative of cutting through the whole object, how come I can't cut halfway through it after I penetrate half the DR? What I'm thinking is, each inch of steel offers resistance. It makes more sense to give objects IT:DR proportional to their hardness.
There's also the matter of minimum damage, though. If all objects had was IT:DR, a person could kick their way out of a jail cell, and that's just not right. So they way I'd probably go is to give objects a combination of flat DR (not based on thickness) and IT:DR. Brittle things like glass, high DR, low/no IT:DR; cloth would be more likely to have low/no DR, but a pretty good IT:DR factor. How does this work for your hyperdense sword? Can't say I know for sure, but I recommend some factor of IT:DR. |
10-12-2016, 06:54 PM | #7 |
Join Date: Sep 2004
Location: Canada
|
Re: Damaging Hyper-Dense Metal Weapons
Shield and armor DR as provided to the wearer is "cover DR", not simple DR. Humans provide "cover DR" too, based on their own DR (zero) and the blowthrough limit on their HP.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-12-2016, 11:15 PM | #8 |
Join Date: Jul 2012
Location: A crappy state called Illinois
|
Re: Damaging Hyper-Dense Metal Weapons
Assuming that a good quality sword is made out of high hardness steel and has DR6, a hyper dense sword would be 23.9× stronger for a DR of 143.
Of course this is assuming that that whole sword is made out of hyper dense. From as far as I can tell the hyper dense options only givens a weapons an edge made out of hyper dense so most of the sword is probably still just DR 6.
__________________
GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
10-13-2016, 04:17 AM | #9 |
Join Date: Oct 2014
|
Re: Damaging Hyper-Dense Metal Weapons
My magical girl would like to have a word with you. She's got DR 10. Okay, she's got magical powers, but she's still a human. :P
|
10-13-2016, 04:36 AM | #10 |
Join Date: Jun 2013
|
Re: Damaging Hyper-Dense Metal Weapons
|
Thread Tools | |
Display Modes | |
|
|