11-12-2020, 09:48 AM | #1 |
Join Date: Jul 2009
Location: Oklahoma City
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[Martial Arts] What GURPS Maneuver Is This?
https://www.youtube.com/watch?v=zxKklcP-jkE
I'm referring to the "pushing the arms aside at the elbow, collapsing the opponent's structure, momentarily preventing further attack/defense." (Primarily seen as the "counter" in the video examples.) It probably has a proper name that I don't know off the top of my head. This particular technique isn't unique—I've seen it many times in other styles, I'm certain. But what is it, mechanically, in GURPS?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 11-12-2020 at 09:55 AM. |
11-12-2020, 10:02 AM | #2 |
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Re: [Martial Arts] What GURPS Maneuver Is This?
That looks like either Counterattack (Martial Arts, p. 70) or Riposte (Martial Arts, pp. 125-125).
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11-12-2020, 10:46 AM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Martial Arts] What GURPS Maneuver Is This?
Quote:
Dagger's Turn Dagger attacks Unarmed does a Judo Parry, probably a Grabbing Parry because choosing to retain contact. They parry the ARM, not the DAGGER, with a Grabbing Parry. Success means 1 CP is scored ("you have a grapple, but that's all"). Unarmed's Turn Unarmed does a Combination or Rapid Strike. If it had been untrained, they could do the same thing with AoA Double. First, they do a grapple of the arm. It seems to be Wrestling-based but could easily use the Judo skill. It doesn't appear to be a traditional pain-compliance lock, so we'll just call it an attack, targeting the arm (no location penalties b/c the arm is already grappled!). Control Points accumulate, which brings with it DX penalties for Dagger, hopefully impacting Parry. It's also now in Close Combat...but who cares because it's a dagger. They follow with stepping even farther into close combat with a targeted attack to the face. Dagger tries to parry but cannot overcome the momentum of the blow (a good case for "spending CP to lower other party's defense). They can also spend control points to do any or all of lowering the hit location penalty or increasing the damage of the punch. Or they can just retain the grapple and the penalties it gives. Hopefully this stuns the foe. The Counter This is a bit rough, but I think it works. It relies on GURPS being only resolvable after the fact. To me, it looks like Unarmed used a Wait to interrupt a Step. Unarmed grapples the upraised arm. What Dagger does then is force a position change (in the parlance of Technical Grappling, forces a change in Relative Facing). To me, this looks like the use of a Sweep, but instead of knocking the person off their feet, the margin of victory in the Quick Contest instead goes to spinning the person around. 2 points required to rotate to attack a side, 6 points requires to rotate all the way around to the back. Done as a Sweep-and-Attack Combination Technique, I think that works. It requires that we consider the first motion a Wait-and-Attack that interrupts Dagger's Step, but that's what the video looks like to me.
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11-12-2020, 10:54 AM | #4 |
Doctor of GURPS Ballistics
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Re: [Martial Arts] What GURPS Maneuver Is This?
Thinking about the first one, I'm going to also suggest that the way this starts out, with Dagger in high guard, doing a step-and-attack, that Unarmed was in fact executing a Wait following an Evaluate, and stepping in with a practiced Combination of Grapple (arm) and Punch.
That actually gives the highest fidelity of "Unarmed does All the Things while Dagger just stands there."
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11-12-2020, 11:16 AM | #5 | ||
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Re: [Martial Arts] What GURPS Maneuver Is This?
Quote:
There is precedent in the entry for Wing Chun on MA203 that includes "This sometimes follows a parry that drags down the opponent’s guard to open him up for the combo; model this as a Counterattack." I also thought the -2 Parry was a little weak given the (no doubt, exaggerated) results. But if you combine the Riposte and Counterattack… Quote:
(That first exchange in the video probably isn't the best example of the technique I'm examining here.)
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 11-12-2020 at 11:23 AM. |
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11-12-2020, 12:28 PM | #6 | |
Doctor of GURPS Ballistics
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Re: [Martial Arts] What GURPS Maneuver Is This?
Quote:
I go into detail in the post...but the move that is being done as part of the "counter" is VERY much "Shoving People Around," done as an attack part of a Rapid Strike, from Martial Arts p. 118. "If you win, you may move behind him (your facing changes), spin him to put his back to you (his facing changes), or force him to take a step in any direction with you – all without letting go." This assumes a grapple, but there's precedent for not requiring one - Sweep. What Technical or Fantastic Dungeon Grappling would do is say "grapples are mutual," and that contact that Unarmed Guy did to intercept the dagger counts as one, so Shoving People Around applies.
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11-12-2020, 12:35 PM | #7 |
Doctor of GURPS Ballistics
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Re: [Martial Arts] What GURPS Maneuver Is This?
Just to comment on this. I'm not sure if it's stated outright in either TG or Fantastic Dungeon Grappling...but that's precisely how I think of it. FDG even has shield and blade "binds" being non-persistent grapples you can break free of simply by backing up. I think treating a grapple as any move to restrain the foe's available options and movement, persistent or not, makes for pleasing gameplay and subsumes a LOT of fun things into a core of simple concepts.
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11-12-2020, 01:30 PM | #8 | |
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Re: [Martial Arts] What GURPS Maneuver Is This?
Quote:
Having said that, I wonder if Sweep (et al) should have an allowance for "partial success"? Precedent: "Knocking a Weapon Away" (B401); If your foe wins or ties, he keeps his weapon, but it will be unready unless he won by 3 or more.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 11-12-2020 at 01:39 PM. |
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11-12-2020, 01:56 PM | #9 | ||
Doctor of GURPS Ballistics
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Re: [Martial Arts] What GURPS Maneuver Is This?
Quote:
"Reposition" isn't horrid. Even so, the end result of Shoving People Around is pretty clear: Step (which is what I mostly focused on prior), change your facing, change his facing. I"m somewhat embarrassed I didn't keep the facing changes in my mind, but since I'm pretty sure most of the manipulation that isn't Posture is based on Shoving People Around, perhaps I didn't forget as much as I thought. Quote:
In the blog post I originally had some degree of partial success, where if you made it at all, you could rotate foe one hex-side. Made it by 2 was two hex-sides, and make it by 4 was three. I think "rotate one hex side" is mostly fairly useless since you can mostly do whatever you want to any of the front hexes. So "win by 2" is the minimum case to be of typical use (I have moved to his flanking hex), and "win by 4" (or if you use the TG model, win by 6 because side-to-rear was -4 stacking with front-to-side being -2) is the case you see in the video.
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11-13-2020, 12:15 AM | #10 | |
Join Date: Aug 2018
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Re: [Martial Arts] What GURPS Maneuver Is This?
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