01-15-2016, 10:09 AM | #21 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: GURPS, 1986 Release Date?
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The USA and often Canada, sometimes the UK are usually seen as a common market. Travel and such is also fairly easy. There are often chain stores that have a presence in a large part. And a lot of companies are based there. Also conventions, I've often noticed how big a role those play when discussing things with people from the other side of the pond. And conventions sometimes come with the opportunity to directly interact with the developers/creators, or otherwise with people who do. Europe and the rest of the world is more fractured. Not only are there language and legal problems, but logistics and other things play a role as well. And often the English speaking businesses do not even bother to try an market their products, as they assume they need to do a translation for their product to sell. Which might or might not be true, depending on the product and the target demographic. In other words, I would be surprised if GURPS made it to the Netherlands in any significant way before 1996. It took D&D until about the second half of the eighties to get any traction here. From before AD&D 2E, I only know people who played D&D because they knew someone from America. I would be interested if anyone knew anything about the history of GURPS over here?
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Hi, I'm new to GURPS. I've played (A)D&D 1/2/3(.5)/PF/4/5, M&M, SW:SE*, GW. *Favourite My job is the next best thing after being an Astronaut: Building and using the biggest telescopes in the world. |
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01-15-2016, 11:05 AM | #22 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS, 1986 Release Date?
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Canada in particular also has a very low population density: 3.6 people per square km, contrasted with 32.8 in the United States. (For fun, Portugal has 115, Ukraine has 75, Kazakhstan has 6.3 and Libya has 3.5. The Netherlands has 409.) This affects market viability. You can trace shipping routes through most of Northern and Western Europe that don't fall below 100 people per square km and mostly stay above 300; by contrast, you can't even find that kind of density in Canada outside of a few large cities. There is one corridor that might pull it off (Windsor-Québec), but that's it. And Halifax is stuck out on an extremity of the continent which isn't on the way to or from anywhere. It is a "have-not" region by Canadian standards. And there aren't many people there . . . Amsterdam is 4.5 times as densely populated. Heck, Astana, Kazakhstan is more densely populated! It is a quirk of the Canadian economy that it costs $854 for me to get a nonstop flight from where I am now (Montréal) to Amsterdam and $789 to get to Halifax. It's a bit crazy how that is. Road travel in Canada involves driving very long distances over winding roads that have to follow coastlines in the east and dodge serious geology in the west; it ranges between "unsafe" and "impossible" for a few months of the year. In their infinite (lack of) wisdom, our governments have been systematically removing support for rail since the 1980s. Quote:
Anyway, all of that is to say that even here, we have isolated regions where the market is too sparse, too remote, and too expensive to reach for niche hobby items to enjoy much penetration. My first exposure to the kind of gaming market discussed by U.S. residents on these forums happened after I moved to Montréal in 1990. And note that it wasn't quite the same because this is a French-speaking region and most hobby games aren't published in French. It has never been easy to find GURPS where I live owing to the fact that – a few brief experiments aside – the game isn't published in French. (The francophone region neatly separates the populous, wealthier, English-speaking central and western parts of Canada from the English-speaking eastern parts, too, which limits access to games in the latter region.) You can probably appreciate why I so love digital publishing! Although even that isn't immune to things like the Canadian dollar being worth 0.69 U.S. dollars right now. (The historical average is about 0.81.) Which is another thing blocking games sales to Canada – although at least digital products avoid the high tariffs at the Canada-U.S. border. Honestly, thanks to their shorter distances, higher population densities, and stronger currency, Northern and Western Europe are among the few regions worldwide that could "vote with their wallets" and make the games come to them.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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01-15-2016, 12:56 PM | #23 | |
Join Date: Jun 2006
Location: Indiana
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Re: GURPS, 1986 Release Date?
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But we stuck with it because it was the game our GM had always hoped would come along and it grew on me. Once the GM was familiar with the system, we could adapt by giving higher points or house rules about the rules, etc. I admit I still have bad feelings about that first campaign and, alas, first impressions do matter. I still have a fondness for Hero Games though I think that's more because of their experience system with low-priced attributes. But once you have a points level where you can fulfill what you want the character to be, the actual process of playing the game, the actual game system of Gurps is much better in my opinion. |
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01-15-2016, 05:47 PM | #24 |
Join Date: May 2015
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Re: GURPS, 1986 Release Date?
Yeah, I stumbled upon it in my local shop just before Thanksgiving 1986. We were developing house rules for TFT to make it more detailed, and this thankfully let us get back to playing.
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01-16-2016, 08:05 PM | #25 | ||||||||||||
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: GURPS, 1986 Release Date?
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I've since had many arguments that to play the game properly, you have to ignore most of what the books say and go by how it was actually intended to be played by the designers. But this intention is only known to those that somehow have been in contact with a nebulous group of people around those designers. Not to a group of students who picked up the books at a local shop in the late nineties and just assumed that the books by themselves would provide a fun game to play. It has been my ongoing criticism of the D&D manuals, that they don't give much advice on how to play the game. I haven't read the Campaigns part of the Basic set enough to comment on the equivalent for GURPS.
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Hi, I'm new to GURPS. I've played (A)D&D 1/2/3(.5)/PF/4/5, M&M, SW:SE*, GW. *Favourite My job is the next best thing after being an Astronaut: Building and using the biggest telescopes in the world. |
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01-16-2016, 11:25 PM | #26 |
Join Date: Mar 2013
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Re: GURPS, 1986 Release Date?
I'm pretty sure it's WORSE in Quebec, and just to make thing even harder the form of French spoken in Quebec diverged from that in France over 300 years ago, BEFORE the language was standardized.
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01-17-2016, 03:21 AM | #27 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS, 1986 Release Date?
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The example characters in various early D&D adventures were "obviously" not capable of doing the job. I've learned a bit over the years about how this was intended to work by the authors, and it seems to be based in strange ideas about NPC behaviour. |
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