07-22-2014, 05:03 AM | #21 |
Join Date: Jul 2014
Location: Siegen, Germany
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Re: GURPS Game Aids: Computer Programs
I have posted this already in the main GURPS section, but I think its better placed in here.
I am new to this forum but have been playing GURPS for more then 2 decades now. In the 90ies I programmed a lot of gaming utilities for GURPS 3, all written in QBasic, but never published them. Now that I did the switch to GURPS 4 I also updated the software and would like to share it. Luckily the nice guys at http://www.qb64.net/ wrote an amazing compiler that allows to use old Qbasic programs on modern 64-bit rigs. One of the programs I wrote was an utility for the referee that generated weapon cards with all relevant data needed to play. I have updated this program, combined it with .jpgs of the weapons and generated .PDF files The first file contains a sample and an in depth explanation what this charts contain and how to use them http://www.mediafire.com/view/r8s9qw...pon_charts.pdf The next file contains a bunch of semiautomatic pistols. http://www.mediafire.com/view/y71t1b...automatics.pdf The last file contains an ammo list with 275 types of ammo with all relevant GURPS and real world data. The GURPS data are based on the formulas generated by Douglas Cole (Thank you very much for your superb work!) http://www.mediafire.com/view/9r9j64pzwt3daog/Ammo.txt All files are checked with ESET Smart Security 7 If you are interested I can also upload the software as compiled files. The software contains a few additional features. 1. It integrates your skill and the strength modifiers into the weapon charts 2. It allows you to choose a D20 or a D100 output (converting the 3d6 probabilities) 3. It allows you to choose between metric and original output It does not contain the nice pictures I collected from the web…… Hope you like it... Yours Peter |
08-08-2014, 03:48 AM | #22 |
Join Date: Aug 2014
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Re: GURPS Game Aids: Computer Programs
GURPS Space Star System Generator
A collection of Python OOP, but easily accessible through an example script to run, as below: Code:
python example.py > output.txt The code lives here: http://github.com/tschoppi/starsystem-gen Releases can be found here (links to zip files and tarballs): http://github.com/tschoppi/starsystem-gen/releases Small note on the side: Currently, not many options can be set, which results in a lot of boring, cold and dead star systems. But some may be a decent starting point to flesh it out with some detail. |
01-05-2015, 08:40 AM | #23 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: GURPS Game Aids: Computer Programs
GURPS Calculator
A web app for use on any mobile or desktop device. http://www.gurpscalculator.com A set of tools any player or GM would appreciate! No frills. No annoying sound effects. It's just you and gorgeous data in a oh-so-sweet high contrast heaven. Tools are being added and refined all the time. Campaign Management Collision and Fall Damage Robust Dice Roller Jumping Distance Throwing Distance Search Book Indices Tracker -Combat Rows -Tracker Rows -Static Rows -HP/FP Rows -Increment Rows -Dice Roller Rows -Target Rows -Index Search -Treasure Generator -Trait Sorter Last edited by JMD; 01-19-2016 at 08:15 PM. |
07-13-2015, 12:25 PM | #24 |
Join Date: Mar 2006
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Re: GURPS Game Aids: Computer Programs
Text search through the indices of a lot of GURPS books:
http://www.servedhot.net/GURPS/php/index_imp.php Random Monster generator for GURPS 4th: http://www.servedhot.net/GURPS/Rando...generator.html
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My GURPS tools: INDEX IMP, RANDOM MONSTER GENERATOR, Combat cheat sheets ONE and TWO.. ☼Online courses and free stuff on GM-ing☼ |
07-28-2015, 12:14 AM | #25 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Game Aids: Computer Programs
It's still bare bones at the moment, but I have to add this. It's a JavaScript page based off David Pulver's "Blaster and Laser Design" Pyramid article.
http://dagwood.sandwich.net/blasterdesign.html Still an alpha version, and no present manner of exporting the results.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
07-31-2015, 02:37 PM | #26 | |
Join Date: Apr 2006
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Re: GURPS Game Aids: Computer Programs
Quote:
__________________
-- Evyn MacDude "Never let the fans touch your assets" Bruce Harlick 2007 |
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08-06-2015, 08:29 AM | #27 |
Join Date: Sep 2011
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Re: GURPS Game Aids: Computer Programs
Combat assistant and Initiative tracking tool
A tool is to track combat initiative and each combatant's status while automating common/repetitive tasks for the GM. Project Page: https://github.com/gtalus/GURPSInitTool Documentation (w/Changelog): http://gurpsinittool.readthedocs.org...est/index.html Latest Release: https://github.com/gtalus/GURPSInitTool/releases/latest (direct link to GURPSInitTool.jar) Latest version is v1.5.0 Highlights: Undo/redo, search, Injury Tolerance, many other improvements Main features include:
Last edited by talus; 09-24-2015 at 12:27 PM. Reason: Moved to github |
10-09-2015, 08:16 AM | #28 |
Join Date: Aug 2004
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Re: GURPS Game Aids: Computer Programs
UPDATE: I haven't supported GMControlApp for some time now. The Google Drive link below no longer works.
I’ve created a new computer-based GURPS play-aid (which I’ve teased about previously) which I call the GMControlApp. It starts with the idea of a computer-based GM Control Sheet and adds combat tracking capabilities. Its fairly new so there may be bugs! Here’s a quick overview of features and how-to’s:
I'm going to start a separate thread in the GURPS forum to track comments, bugs, and feature requests. The app, which is Java-based and should run on any modern computer/OS combination, can be downloaded from here: http://googledrive.com/host/0B7q__YY...VzQ/index.html The app is distributed as a platform specific installer (Mac OS X, Windows, Linux RPM/Debian installers) as well as an executable jar file (Java Runtime JRE version 1.8.0 update 60 or higher required). (Sorry, no tablet or phone version of this due to SJGames's online policy.) Last edited by nick_coffin; 04-17-2020 at 03:12 PM. |
01-07-2016, 07:13 PM | #29 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Game Aids: Computer Programs
Many many moons ago I wrote a Perl script that calculated several thousand iterations of the GURPS aging rules and gave you some statistics about it.
I have now ported that Perl script to Rust, so that it is both many times faster and now a standalone binary that runs on both Linux and Windows (command-line only for now, however — I may write a cheap GUI for it for version 3.0.0). You can find everything about it on GitHub. |
03-07-2016, 03:55 PM | #30 |
Join Date: Mar 2016
Location: Bloomington, IN
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Re: GURPS Game Aids: Computer Programs
I've written a web-browser-based GURPS character sheet program. I have actually been working on this thing for years, on and off, but it's fairly complete at this point. I'd like some feedback. Take a look: www.cox-thurmond.net/jim/jcsp/.
This thing is meant to compete with GURPS Character Assistant and similar programs, except it's easier to use (I hope) and much more portable because it's also just a web page. That being said, it encompasses all the (3rd and 4th edition) rules found in the Basic Sets, and can be customized. You can create, save, etc. in most browsers now. You can download a set of files to use the package on your own computer, if you like. Please let me know what you think - thanks! |
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