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Old 04-02-2020, 05:01 AM   #1
syncrogt1
 
Join Date: Jan 2015
Default Game Designer's Note, perhaps from Steve?

Does anyone recall SJG publishing any kind of game designer's notes, talking about how the game was created, why certain decisions were made, and so forth? It seems like that would be in ADQ, but I don't recall ever seeing it.
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Old 04-02-2020, 07:24 AM   #2
philreed
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Default Re: Game Designer's Note, perhaps from Steve?

Quote:
Originally Posted by syncrogt1 View Post
Does anyone recall SJG publishing any kind of game designer's notes, talking about how the game was created, why certain decisions were made, and so forth? It seems like that would be in ADQ, but I don't recall ever seeing it.
Found in Autoduel Quarterly, including the Best of ADQ issue.
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Old 04-02-2020, 08:08 AM   #3
syncrogt1
 
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Default Re: Game Designer's Note, perhaps from Steve?

Thank you sir, Looks like it's time to reread those issues.
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Old 04-02-2020, 09:17 AM   #4
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Default Re: Game Designer's Note, perhaps from Steve?

Car Wars Designer Notes
Author: Chad Irby
Source: The Space Gamer Vol. 1, No. 45
Date: November 1981
http://www.warehouse23.com/products/...amer-number-45


A Report from the Trenches (Developer and Editor Notes for Car Wars Deluxe Edition)
Author: Scott D. Haring
Source: Autoduel Quarterly Vol. 3, No. 2
Date: Summer 2035 (1985)
http://www.warehouse23.com/products/...mber-3-slash-2


Car Wars Deluxe Edition: Introduction
Author: Scott D. Haring
Source: Car Wars Deluxe Edition Rulebook
Date: 1985


Car Wars Designer Notes
Author: Chad Irby
Source: The Best of ADQ Volume 1 (Reprinted from The Space Gamer Vol. 1, No. 45)
Date: 1986


Gas and Glory: Dueltrack Designer's Notes
Author: Scott D. Haring
Source: Autoduel Quarterly Vol. 4, No. 2
Date: Summer 2036 (1986)
http://www.warehouse23.com/products/...mber-4-slash-2


GURPS Autoduel (First Edition) Designer's Notes Or, How I Did It
Author: Scott D. Haring
Source: Autoduel Quarterly Vol. 4, No. 4
Date: Winter 2036 (1986)
http://www.warehouse23.com/products/...mber-4-slash-4


Hovercraft Designer's Notes
Author: Kenneth W. Scott
Source: Autoduel Quarterly Vol. 6, No. 4
Date: Winter 2038 (1988)
http://www.warehouse23.com/products/...mber-6-slash-4


Car Wars Compendium Second Edition (First Printing) Rules Changes and Errata
Author: Kenneth W. Scott
Source: Autoduel Quarterly Vol. 8, No. 2
Date: Summer 2040 (1990)
http://www.warehouse23.com/products/...mber-8-slash-2


Special Aeroduel Section: Designer's Notes
Author: Craig Sheeley
Source: Autoduel Quarterly Vol. 8, No. 3
Date: Fall 2040 (1990)
http://www.warehouse23.com/products/...mber-8-slash-3


Car Wars Tanks Designer's Notes
Author: Craig Sheeley
Source: Autoduel Quarterly Vol. 8, No. 4
Date: Winter 2040 (1990)
http://www.warehouse23.com/products/...mber-8-slash-4


Car Wars Classic: Re-Creating the "Small Box" Car Wars
Author: Steve Jackson
Source: Autoduel Quarterly Vol. 8, No. 4
Date: Winter 2040 (1990)
http://www.warehouse23.com/products/...mber-8-slash-4


New Rules from Uncle Albert's Catalog From Hell
Author: Benjamin D. Ellinger
Source: Autoduel Quarterly Vol. 10, No. 1
Date: Spring 2042 (1992)
http://www.warehouse23.com/products/...ber-10-slash-1


Developer's Notes: Car Wars in the Third Dimension
Author: Kenneth W. Scott
Source: Autoduel Quarterly Vol. 10, No. 1
Date: Spring 2042 (1992)
http://www.warehouse23.com/products/...ber-10-slash-1


Bang! Zoom! GURPS Autoduel Second Edition Designers' Notes
Authors: Christopher J. Burke and Robert J. Garitta
Source: Pyramid Vol. 1, No. 22
Date: November/December 1996
http://www.sjgames.com/pyramid/sample.html?id=4772


Burning Rubber: Incendiary Tactics in Car Wars Fifth Edition
Author: Roland M. Boshnack
Source: Pyramid Vol. 2
Date: January 17, 2003
http://www.sjgames.com/pyramid/sample.cgi?3205
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Seattle Washington Autoduel Team
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Twitter: Car Combat Central
https://twitter.com/carcombat

Last edited by owenmp; 04-05-2020 at 11:46 AM.
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Old 04-02-2020, 03:15 PM   #5
HeatDeath
 
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Default Re: Game Designer's Note, perhaps from Steve?

A reproduction of Best of ADQ v1 was part of the stretch goals on the Pocketbox KS, so this very document, in hardcopy, is in a significant number of people's hands at the moment.
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Old 04-04-2020, 03:38 PM   #6
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Default Re: Game Designer's Note, perhaps from Steve?

I'll admit I'd be interested in the design and evolution of the game from Steve's perspective.
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Old 04-05-2020, 11:43 AM   #7
owenmp
 
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Location: Bellevue, WA, USA
Default Re: Game Designer's Note, perhaps from Steve?

I updated my original post to include all of the "Designer's Notes" articles I could find in Official Car Wars publications.
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Old 04-06-2020, 05:50 AM   #8
syncrogt1
 
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Default Re: Game Designer's Note, perhaps from Steve?

This is fantastic, thank you so much.
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