04-01-2017, 12:34 PM | #31 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Character Creation: "Realistic" Sci-Fi
The lists of powers in books like GURPS Psionic Powers, or the abilities of characters in comic books, don't have much to do with J.B. Rhine's work, or that of his predecessors in the Society for Psychical Research. But people still talk about them as "psi" and not as "magic." It's partly a matter of ancestry.
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Bill Stoddard I don't think we're in Oz any more. |
04-01-2017, 02:49 PM | #32 |
Join Date: Nov 2016
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Re: Character Creation: "Realistic" Sci-Fi
Thanks a lot for you insight, it's been very enriching! I've got some questions:
(1) Do you think "Soldier" can substitute Brawling, Climbing, Driving, Hiking, and Stealth? I mean, I am spending CP on a PC that is trained and (that seems as a routinary set of abilities for a soldier). (2) Regarding stealth, in the book I read stealth is: DX/Average and Defaults: DX-5 or IQ-5. Then, if stealth defaults to IQ, is stealth also IQ/Average? Or what's the point of listing DX/Average and that it defaults to DX & IQ? - Hide Last edited by Hide; 04-01-2017 at 02:58 PM. |
04-01-2017, 03:05 PM | #33 | |||
Join Date: Oct 2008
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Re: Character Creation: "Realistic" Sci-Fi
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First: Someone with good IQ gets high skill even if they not trained. Thus someone with IQ 20 would get stealth 15 without training. Second: With the improving from defaults rule increases are in such cases counted from the default not base. Thus someone with IQ 20 and DX 10 would have skill 15 at no points in skill and 16 at 4 points, 17 at 8 points and so on. As they gain the DX+5 level for "free" due to the high IQ. |
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04-01-2017, 03:12 PM | #34 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Character Creation: "Realistic" Sci-Fi
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On the other other hand, Stealth can be "floated" to other stats. If you have 4 points in it, and normally roll vs. DX+1, you might roll vs. IQ+1 if it's a question of planning a slow sneak and choosing the best path, or HT+1 if you need to breathe slowly and quietly, and so on. See "using skills with other attributes" on p. 172 of the Basic Set.
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Bill Stoddard I don't think we're in Oz any more. |
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04-01-2017, 04:50 PM | #35 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Character Creation: "Realistic" Sci-Fi
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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04-01-2017, 07:52 PM | #36 |
Join Date: Aug 2007
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Re: Character Creation: "Realistic" Sci-Fi
That may have been referring to paperback books. There were dedicated fantasy magazines (and not just Weird Tales and other horror) before WWII.
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Fred Brackin |
04-01-2017, 08:57 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Character Creation: "Realistic" Sci-Fi
I wouldn't substitute Soldier for Driving at all, since vehicle certification isn't basic training.
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04-02-2017, 05:21 AM | #38 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Character Creation: "Realistic" Sci-Fi
Essential skills for commandos:
Camouflage First Aid Gesture (military field signals) Guns (rifle) Land Navigation Observation Soldier Stealth Other skills I would consider: Area Knowledge Armoury Boating Brawling Climbing Diplomacy Demolitions Driving Electronics Operation (communications, sensors and security) Fast Talk Forward Observer Guns (all the others) Hiking Intelligence Analysis Intimidation Leadership Mental Strength Naturalist Parachuting Running Search Swimming Survival Tactics Throwing (grenade) Tracking Traps |
04-02-2017, 09:06 AM | #39 |
Join Date: Jul 2008
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Re: Character Creation: "Realistic" Sci-Fi
I'd definitely move Hiking to the upper list - walking places is kind of the main infantry activity! I'd also possibly move Observation to the lower list.
If someone was trained to be an XCOM assault team member without being drawn from an elite infantry unit, though, Navigation, Observation, Camouflage, and Hiking would be optional at best. XCOM troops are delivered to and recovered from the scene by airborne transport and generally don't have the time or posture to leverage Camouflage.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-07-2017, 01:04 PM | #40 | ||
Join Date: Nov 2016
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Re: Character Creation: "Realistic" Sci-Fi
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Updating the setting: Regarding the PCs setting, it seems we are going to be covert agents. We are going to engage against infiltrated spies and sometimes a few aliens. Something between James Bond & MIB. How about advantages? I am thinking of these: Group 1
Group 2
- Hide Last edited by Hide; 04-07-2017 at 03:29 PM. |
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