04-15-2015, 04:57 PM | #1 |
Join Date: Feb 2013
Location: The great Northeast of North America
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Summon Ship in Gurps Fantasy 3e
Hi, Another question?
I am trying to create a spell to Summon a full size mist ship for one of the characters in my Fantasy Campaign. I am not sure where to look for the building blocks for this in gurps 3e. Is there a suggestion or two available? Thanks! |
04-15-2015, 05:05 PM | #2 |
Join Date: Dec 2007
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Re: Summon Ship in Gurps Fantasy 3e
Building blocks? We don't need no steekin' building blocks. Just give it a long cast time and a fatigue cost of something like ten.
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04-15-2015, 05:46 PM | #3 |
Join Date: Feb 2013
Location: The great Northeast of North America
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Re: Summon Ship in Gurps Fantasy 3e
I had not considered that. Thank you.
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04-15-2015, 07:34 PM | #4 | |
Join Date: Aug 2007
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Re: Summon Ship in Gurps Fantasy 3e
Quote:
If you're "Creating" a ship out of mist or something it's an impossibly expensive version of Create Object.
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Fred Brackin |
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04-15-2015, 08:17 PM | #5 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Summon Ship in Gurps Fantasy 3e
Like Fourth Edition, unfortunately, the "building block" rules for the spells in Magic are rather too vague and ambiguous for my personal taste, but see Inventing New Spells, p. M14.
However, Kromm wrote some very good guidelines in Death Magic for those spells and for Pyramid 3/76 Rice wrote some pretty good rules for creating more powerful spells as well. I'd like to have seen them a bit tighter, a bit more like Kromm's, but they are a damn sight better than those found in Magic. Note that the magic systems between Third and Fourth changed almost none at all. Of course, therein lies some of the issues people have with it, but in your case, it's great. I'd check out 3/76. Otherwise, Fred's advice seems reasonable for this specific case.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
04-17-2015, 12:14 PM | #6 |
Join Date: Feb 2013
Location: The great Northeast of North America
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Re: Summon Ship in Gurps Fantasy 3e
Thank you for the advice!
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04-17-2015, 08:25 PM | #7 |
Join Date: Dec 2005
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Re: Summon Ship in Gurps Fantasy 3e
Create Wood, Engineer (Shipwright)/3, and a very good power stone should do it.
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http://www.neutralgroundgames.com |
04-17-2015, 10:52 PM | #8 |
Join Date: Dec 2006
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Re: Summon Ship in Gurps Fantasy 3e
What's the end effect?
To provide group transportation over water/air? Look at 'Create Mount', multiply cost by some applicable amount for how much better/more awesome it is to have a ship that can transport multiple people and cargo then it is to have a mount, perhaps give it one or two more multipliers and make the duration 'weeks' so that its useful for sea travel for mages that need to sleep. |
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